/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "imd.h" #include "ivisdef.h" #include "tex.h" #include "ivispatch.h" //************************************************************************* //*** free IMD shape memory //* //* pre shape successfully allocated //* //* params shape = pointer to IMD shape //* //****** void iV_IMDRelease(iIMDShape *s) { unsigned int i; iIMDShape *d; if (s) { if (s->points) { free(s->points); } if (s->connectors) { free(s->connectors); } if (s->polys) { for (i = 0; i < s->npolys; i++) { if (s->polys[i].pindex) { free(s->polys[i].pindex); } if (s->polys[i].texCoord) { free(s->polys[i].texCoord); } } free(s->polys); } if (s->shadowEdgeList) { free(s->shadowEdgeList); s->shadowEdgeList = NULL; } d = s->next; free(s); iV_IMDRelease(d); } }