/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Screen.h * * Interface to the OpenGL double buffered display. * */ #ifndef _screen_h #define _screen_h /* Check the header files have been included from frame.h if they * are used outside of the framework library. */ #if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE) #error Framework header files MUST be included from Frame.h ONLY. #endif #include "lib/framework/types.h" /* ------------------------------------------------------------------------------------------- */ /* Legacy stuff * - only used in the sequence video code we have not yet decided whether to port or to junk */ /* Set the colour for text */ extern void screenSetTextColour(UBYTE red, UBYTE green, UBYTE blue); /* backDrop */ extern void screen_SetBackDropFromFile(const char* filename); extern void screen_StopBackDrop(void); extern void screen_RestartBackDrop(void); extern BOOL screen_GetBackDrop(void); extern void screen_Upload(const char *newBackDropBmp); /* screendump */ extern void screenDumpToDisk(const char* path); /* Toggle the display between full screen or windowed */ extern void screenToggleMode(void); extern int wz_texture_compression; extern void screenDoDumpToDiskIfRequired(void); extern BOOL Init_FBO(unsigned int width, unsigned int height); extern void Delete_FBO(void); extern void checkGLErrors(const char *label); // reports what the openGL error was #endif