/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file * \brief Routines to provide simple math helper functions */ #ifndef __INCLUDED_LIB_FRAMEWORK_MATH_HELP_H__ #define __INCLUDED_LIB_FRAMEWORK_MATH_HELP_H__ // Also PERCENT(int,int); // returns a int value 0->100 of the percentage of the first param over the second #include "wzglobal.h" #define PERCENT(a,b) (((a)*100)/(b)) #define PERNUM(range,a,b) (((a)*range)/(b)) /* conversion macros */ #define RAD_TO_DEG(x) (x * 180.0 / M_PI) #ifndef M_PI # define M_PI 3.14159265358979323846 #endif #if !defined(WZ_C99) && !defined(__cplusplus) && !defined(WZ_CC_GNU) static inline int roundf(float x) { // Ensure that float truncation results in a proper rounding if (x < 0.0f) return x - 0.5f; else return x + 0.5f; } #endif /*! * Converts x from degrees to radian * \param x Degree value to convert * \return Radian value */ static inline WZ_DECL_CONST float deg2radf(float x) { return x * (float)M_PI / 180.0f; } /*! * Converts x from radian to degrees * \param x Radian value to convert * \return Degree value */ static inline WZ_DECL_CONST float rad2degf(float x) { return x / (float)M_PI * 180.0f; } /*! * Moves x into the range 0 - max * \param x Value to clip * \param max Upper range * \return Value in the range 0 - max */ static inline WZ_DECL_CONST int wrap(int x, int max) { while(x < 0) x += max; while(x >= max) x -= max; return x; } /*! * Moves x into the range 0.0f - max * \param x Value to clip * \param max Upper range * \return Value in the range 0.0f - max */ static inline WZ_DECL_CONST float wrapf(float x, float max) { while(x < 0.0f) x += max; while(x >= max) x -= max; return x; } /*! * Clips x to boundaries * \param x Value to clip * \param min Lower bound * \param max Upper bound */ static inline WZ_DECL_CONST int clip(int x, int min, int max) { if (x < min) return min; if (x > max) return max; return x; } /*! * Clips x to boundaries * \param x Value to clip * \param min Lower bound * \param max Upper bound */ static inline WZ_DECL_CONST float clipf(float x, float min, float max) { if (x < min) return min; if (x > max) return max; return x; } #endif // __INCLUDED_LIB_FRAMEWORK_MATH_HELP_H__