/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieMode.h * * renderer control for pumpkin library functions. * */ /***************************************************************************/ #include "lib/ivis_opengl/GLee.h" #include "lib/framework/frame.h" #include #include "lib/ivis_common/piedef.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/piemode.h" #include "piematrix.h" #include "lib/ivis_common/ivi.h" #include "lib/ivis_common/piefunc.h" #include "lib/ivis_common/tex.h" #include "lib/ivis_common/rendmode.h" #include "lib/ivis_common/pieclip.h" #include "screen.h" /***************************************************************************/ /* * Source */ /***************************************************************************/ BOOL pie_Initialise(void) { pie_TexInit(); rendSurface.flags = REND_SURFACE_UNDEFINED; rendSurface.buffer = NULL; rendSurface.size = 0; /* Find texture compression extension */ if (GLEE_ARB_texture_compression) { debug(LOG_TEXTURE, "Texture compression: Yes"); wz_texture_compression = GL_COMPRESSED_RGBA_ARB; } else { debug(LOG_TEXTURE, "Texture compression: No"); wz_texture_compression = GL_RGBA; } pie_MatInit(); _TEX_INDEX = 0; rendSurface.buffer = 0; rendSurface.flags = REND_SURFACE_SCREEN; rendSurface.width = pie_GetVideoBufferWidth(); rendSurface.height = pie_GetVideoBufferHeight(); rendSurface.xcentre = pie_GetVideoBufferWidth()/2; rendSurface.ycentre = pie_GetVideoBufferHeight()/2; rendSurface.clip.left = 0; rendSurface.clip.top = 0; rendSurface.clip.right = pie_GetVideoBufferWidth(); rendSurface.clip.bottom = pie_GetVideoBufferHeight(); rendSurface.xpshift = 10; rendSurface.ypshift = 10; pie_SetDefaultStates(); iV_RenderAssign(&rendSurface); return true; } void pie_ShutDown(void) { rendSurface.buffer = NULL; rendSurface.flags = REND_SURFACE_UNDEFINED; rendSurface.size = 0; pie_CleanUp(); } /***************************************************************************/ void pie_ScreenFlip(int clearMode) { GLbitfield clearFlags = 0; screenDoDumpToDiskIfRequired(); SDL_GL_SwapBuffers(); if (!(clearMode & CLEAR_OFF_AND_NO_BUFFER_DOWNLOAD)) { glDepthMask(GL_TRUE); clearFlags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; if (clearMode & CLEAR_SHADOW) { clearFlags |= GL_STENCIL_BUFFER_BIT; } } if (clearFlags) { glClear(clearFlags); } if (screen_GetBackDrop()) { screen_Upload(NULL); } } /***************************************************************************/ UDWORD pie_GetResScalingFactor(void) { if (pie_GetVideoBufferWidth() * 4 > pie_GetVideoBufferHeight() * 5) { return pie_GetVideoBufferHeight()*5/4/6; } else { return pie_GetVideoBufferWidth()/6; } }