Warzone 2100 - Readme ===================== Content ------- 1. Contents of Warzone 2100 GPL 2. State of the game 2.1 Reporting bugs 3. Configuration 3.1 WZ-dir and configuration file 3.2 Command-line options 3.3 Music 3.4 Multiplaying via internet 4. Important hotkeys 5. Additional resources 1. Contents of Warzone 2100 GPL =============================== Warzone 2100, released in 1999 and developed by Pumpkin Studios, was a groundbreaking and innovative 3D real-time strategy game. In 2004 Eidos, in collaboration with Pumpkin Studios, decided to release the source for the game under the terms of the GNU GPL, including everything but the music and in-game video sequences. Additionally all multiplayer-maps that were available in Warzone 2100 1.10, the last official patch by Pumpkin Studios, are available in Warzone 2100 GPL as well. 2. State of the game ==================== After the liberation of the Warzone 2100 source-code on December 6th, 2004, all proprietary technologies had been replaced with open-source-counterparts. Right now supported platforms are GNU/Linux, Mac OS X 10.4 (Tiger) and Windows (98 - XP). There are reports that Warzone 2100 GPL is working on BSD, too. Some people even run it under Windows Vista, which is not directly supported. The game is still in a beta-state, so do not expect the game to run without any issues. 2.1 Reporting Bugs ------------------ This game still has bugs and if you run into one, please use the bugtracker (https://gna.org/bugs/?group=warzone) to report this bug. In order to faster fix those bugs the developers require that you follow these rules: 1. If the game crashes you may save a memory dump. Please do so and upload it when reporting the bug. (Linux locates that file at /tmp/warzone2100.gdmp) A self created backtrace is just as useful. 2. Give as much information about what you were doing before the crash/bug occured. 3. Try to reproduce the bug and add a description of the process to your bug- report. 4. You may even upload save-games. These consist of one or two file(s) and one folder. All two/three are named after your save-game (e.g. MySaveGame.es, MySaveGame.gam and the folder MySaveGame). 5. Bug-reports are no submit-&-forget-reports. It may be that you forgot some information or forgot to upload a file. So it is, too, in your interest to watch the bug-report after it has been submitted. Additionally you receive e-mails of comments to your bug-report. 3. Configuration ================ 3.1 WZ-dir and configuration file --------------------------------- Warzone saves your configuration data in a file named "config". Where this file is located depends on your operating system. Warzone-dir under GNU/Linux *************************** Under GNU/Linux the warzone-dir can be found in your home-directory, it's called ".warzone2100". The leading dot indicates that it is a hidden folder so depending on your configuration you may not be able to see it. However, you can still access it by typing the path into your address-bar. Warzone-dir under Windows ************************* The folder is called "Warzone 2100" and is located in "My Documents". 3.2 Command-line options ------------------------ Additionally to the configuration-file Warzone can be started with different parameters. Note: This parameters all have two dashes (--), not one dash only (-). Trying to use the parameters with one dash only will not work. Parameter Effect --fullscreen play in fullscreen-mode --window play in windowed mode --resolution WIDTHxHEIGHT sets the size of the viewport, usable with fullscreen and windowed --datadir DIR sets the default data-dir to DIR --shadows enables shadows --noshadows disables shadows --sound enables sound --nosound disables sound --cheat enables the usage of cheats and debug-keys Note: All mentioned command-line parameters except --datadir change the appro- priate value in your config-file. Starting warzone by double-clicking the exe- cutable/binary will then start the game with the settings used last time. So don't wonder, if there is no sound, when you started warzone with --nosound last time. Note: This is list is not complete. A complete list and further information on command-line options (http://wiki.wz2100.net/command_line_options) can be found at the Wiki of Warzone Resurrection Project (http://wiki.wz2100.net/). 3.3 Music --------- As the original game music is part of the data that was not liberated, we are reintroducing music, but in a different way. We use a playlist system that can point to any *.ogg or *.mp3-file in your warzone-data-path. This is still experimental and we are gradually making this more usable. Warzone reads the following two playlists (in the order they are mentioned) and the first playlist found will be used: * Warzone-directory in your personal directory: o for GNU/Linux: ~/.warzone2100/music/music.wpl o for Windows: ~/My Documents/Warzone 2100/music/music.wpl * Warzone-install-path: o /music/music.wpl Using the playlist ****************** The playlist contains two sections, [game] and [menu]. For each section you can define a list of songs you want to played in-game. Supported file-formats are OGG and MP3 as long as all necessary libraries are installed. With "shuffle=yes" you specify that you want the songs to played in random order. You need to set this for each section individually. Using "path=." you specify that the following files are found in the folder the playlist was found. If you do not specify a path all file-names have to be given with "absolute" path. This "absolute" path is still relative to your warzone-data-dir. All file-names should be lower-case. However file-names have to match those in the file-system. This example shows how a playlist-file could look like: -------------------------------------------------------------------------------- [game] path=. shuffle=yes neos_aurore.ogg neos_chocolat.ogg neos_down.ogg neos_esperance.ogg neos_indy.ogg [menu] path=. neos_symphonie_du_vide.ogg -------------------------------------------------------------------------------- 3.4 Multiplaying via internet ----------------------------- There are two methods to start a multiplayer-game via internet: using the host's IP or using the lobby-server. Make sure to be able to communicate on TCP-ports 9998 and 9999. You can choose whether to connect via Lobby or IP: * If you choose IP, Warzone 2100 asks you for the ip-address of the host and will try to connect to that IP. * If you choose Lobby, Warzone 2100 will connect to the lobby server, as long as the lobby-server-address in your config-file has not been changed. You will see a list of games from which you can select one. You can kick unwanted players out of not-yet-started game by clicking left on them while holding the right mouse button. When you are hosting a game it will automatically be listed on the lobby-server. If you do not want your games to be listed on the lobby-server, you have to change the entry "masterserver_name=lobby.wz2100.net" in your config to some- thing invalid as "nomasterserverplease". If you then want to see the games that are listed on the lobby-server you may enter "lobby.wz2100.net" when prompted to enter the host's IP or change the entry in the config-file back. You will have to restart Warzone 2100 in order for config-changes to take effect. 4. Important hotkeys ==================== Hotkey Effect Ctrl + Tab Toggle display of terrain in map Shift + Tab Toggle friend/foe-colours in map (you: white, ally: yellow, foe: red) Alt + Enter (Linux + X11 only) Toggle between fullscreen and windowed mode Alt + S Toggle shadows Shift + Backspace Allow/disallow usage of cheats Ctrl + O Display debug-menu 5. Additional resources ======================= Homepage of the Warzone Resurrection Project (English): http://wz2100.net/ Gna!-Project site of Warzone (English): https://gna.org/projects/warzone/ Warzone-Wiki (English): http://wiki.wz2100.net/ Warzone2100.de (German): http://warzone2100.de/ AUTHOR: Kreuvf (kreuvf@warzone2100.de) LAST UPDATE: 2007/09/29