/*
* PieToaster is an OpenGL application to edit 3D models in
* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
* inspired by PieSlicer created by stratadrake.
* Copyright (C) 2007 Carl Hee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef _resmaster_h
#define _resmaster_h
#include
#include "wzglobal.h"
#include "pie_types.h"
#include "imdloader.h"
#include "texture.h"
#include "pie_internal.h"
#include "texture_mapper.h"
#include "AntTweakBar.h"
extern Uint16 shiftChar(Uint16 key);
typedef struct _ogl_extension_string {
char string[255];
} OGL_EXTENSION_STRING;
class CResMaster {
public:
enum {
FILL = 0,
LINE = 1,
POINT = 2,
SMOOTH = 0,
FLAT = 1
};
static const Uint32 MAX_GL_EXTENSIONS = 500;
OGL_EXTENSION_STRING m_oglExtensions[MAX_GL_EXTENSIONS];
Uint32 m_numExtensions;
Uint32 m_textureToProcess;
Uint32 m_pieCount;
Uint32 m_numNewPies;
float m_rotateX; ///