%.tab.h %.tab.c: %.y $(YACC) $(YFLAGS) $(AM_YFLAGS) -o$@ $< %.lex.c: %.l $(LEX) $(LFLAGS) $(AM_LFLAGS) -o$@ $< AM_LFLAGS = $(FLEX_FLAGS) AM_YFLAGS = -d AM_CPPFLAGS = -I$(top_srcdir) BUILT_SOURCES = audp_parser.tab.h noinst_LIBRARIES = libgamelib.a noinst_HEADERS = ani.h anim.h animobj.h gtime.h hashtabl.h maxpidef.h parser.h \ pqueue.h priority.h ptrlist.h libgamelib_a_SOURCES = anim.c animobj.c audp_lexer.lex.c audp_parser.tab.c \ gtime.c hashtabl.c pqueue.c ptrlist.c libgamelib_a_LIBADD = $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \ $(top_builddir)/lib/ivis_common/libivis_common.a $(top_builddir)/lib/framework/libframework.a