//Start.slo //used to setup all the starting tech and power for player starting game public int player, startPow; public int numTechs; public RESEARCHSTAT startTech[5]; public WEAPON mg; //req'd for start level private int count, count2; /* Initialisation */ event start(CALL_GAMEINIT) { //make MG available to player! //makeComponentAvailable(mg, player); //needs to be done this way so doesn't enable rest of tree! //set technology for player count2 = 0; while (count2 < numTechs) { completeResearch(startTech[count2], player); count2 = count2 + 1; } //set power level setPowerLevel(startPow, player); }