/* * PieToaster is an OpenGL application to edit 3D models in * Warzone 2100's (an RTS game) PIE 3D model format, which is heavily * inspired by PieSlicer created by stratadrake. * Copyright (C) 2007 Carl Hee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _screen_h #define _screen_h #include #include "wzglobal.h" #include "pie_types.h" class CScreen { public: PFNGLGENBUFFERSARBPROC glGenBuffersARB; PFNGLBINDBUFFERARBPROC glBindBufferARB; PFNGLBUFFERDATAARBPROC glBufferDataARB; PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; PFNGLMAPBUFFERARBPROC glMapBufferARB; PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; Uint16 m_width; ///