/* * PieToaster is an OpenGL application to edit 3D models in * Warzone 2100's (an RTS game) PIE 3D model format, which is heavily * inspired by PieSlicer created by stratadrake. * Copyright (C) 2007 Carl Hee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _resmaster_h #define _resmaster_h #include #include "wzglobal.h" #include "pie_types.h" #include "imdloader.h" #include "texture.h" #include "pie_internal.h" #include "texture_mapper.h" #include "AntTweakBar.h" extern Uint16 shiftChar(Uint16 key); typedef struct _ogl_extension_string { char string[255]; } OGL_EXTENSION_STRING; class CResMaster { public: enum { FILL = 0, LINE = 1, POINT = 2, SMOOTH = 0, FLAT = 1 }; static const Uint32 MAX_GL_EXTENSIONS = 500; OGL_EXTENSION_STRING m_oglExtensions[MAX_GL_EXTENSIONS]; Uint32 m_numExtensions; Uint32 m_textureToProcess; Uint32 m_pieCount; Uint32 m_numNewPies; float m_rotateX; ///