/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /*! \file pqueue.h * \brief Priority queue code * */ /***************************************************************************/ #ifndef _PQUEUE_H_ #define _PQUEUE_H_ /***************************************************************************/ typedef void (* QUEUE_CLEAR_FUNC) ( void *psElement ); typedef struct QUEUE_NODE { void * psElement; int iPriority; struct QUEUE_NODE * psPrev; struct QUEUE_NODE * psNext; } QUEUE_NODE; typedef struct QUEUE { QUEUE_NODE * psFreeNodeList; QUEUE_NODE * psNodeQHead; QUEUE_NODE * psCurNode; int iElementSize; int iMaxElements; int iFreeNodes; int iQueueNodes; QUEUE_CLEAR_FUNC pfClearFunc; } QUEUE; /***************************************************************************/ extern BOOL queue_Init( QUEUE ** ppQueue, int iMaxElements, int iElementSize, QUEUE_CLEAR_FUNC pfClearFunc ); extern void queue_Destroy( QUEUE * pQueue ); extern void queue_Clear( QUEUE * pQueue ); extern void queue_Enqueue( QUEUE * pQueue, void * psElement, int iPriority ); extern void * queue_Dequeue( QUEUE * pQueue ); extern QUEUE_NODE * queue_FindElement( QUEUE * pQueue, void * psElement ); extern BOOL queue_RemoveElement( QUEUE * pQueue, void * psElement ); extern void * queue_GetHead( QUEUE * pQueue ); extern void * queue_GetNext( QUEUE * pQueue ); extern BOOL queue_RemoveCurrent( QUEUE * pQueue ); extern BOOL queue_RemoveNode( QUEUE * pQueue, QUEUE_NODE *psNode ); extern SDWORD queue_GetFreeElements( QUEUE * pQueue ); /***************************************************************************/ #endif // _PQUEUE_H_ /***************************************************************************/