/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieState.h * * render State controlr all pumpkin image library functions. * */ /***************************************************************************/ #ifndef _piestate_h #define _piestate_h /***************************************************************************/ #include "lib/framework/frame.h" #include "piedef.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ typedef enum REND_MODE { REND_GOURAUD_TEX, REND_ALPHA_TEX, REND_ADDITIVE_TEX, REND_TEXT, REND_ALPHA_TEXT, REND_FLAT, REND_ALPHA_FLAT, REND_ALPHA_ITERATED, REND_FILTER_FLAT, REND_FILTER_ITERATED } REND_MODE; typedef enum DEPTH_MODE { DEPTH_CMP_LEQ_WRT_ON, DEPTH_CMP_ALWAYS_WRT_ON, DEPTH_CMP_LEQ_WRT_OFF, DEPTH_CMP_ALWAYS_WRT_OFF } DEPTH_MODE; typedef enum TRANSLUCENCY_MODE { TRANS_DECAL, TRANS_DECAL_FOG, TRANS_FILTER, TRANS_ALPHA, TRANS_ADDITIVE } TRANSLUCENCY_MODE; typedef enum COLOUR_MODE { COLOUR_FLAT_CONSTANT, COLOUR_FLAT_ITERATED, COLOUR_TEX_ITERATED, COLOUR_TEX_CONSTANT } COLOUR_MODE; typedef struct RENDER_STATE { BOOL fogEnabled; BOOL fog; PIELIGHT fogColour; SDWORD texPage; REND_MODE rendMode; BOOL keyingOn; COLOUR_MODE colourCombine; TRANSLUCENCY_MODE transMode; } RENDER_STATE; #define NO_TEXPAGE -1 /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ extern unsigned int pieStateCount; /***************************************************************************/ /* * Global ProtoTypes */ /***************************************************************************/ extern void pie_SetDefaultStates(void);//Sets all states extern void pie_SetDepthBufferStatus(DEPTH_MODE depthMode); extern void pie_SetDepthOffset(float offset); extern void pie_SetGammaValue(float val); //fog available extern void pie_EnableFog(BOOL val); extern BOOL pie_GetFogEnabled(void); //fog currently on extern void pie_SetFogStatus(BOOL val); extern BOOL pie_GetFogStatus(void); extern void pie_SetFogColour(PIELIGHT colour); extern PIELIGHT pie_GetFogColour(void) WZ_DECL_PURE; extern void pie_UpdateFogDistance(float begin, float end); //render states extern void pie_SetTexturePage(SDWORD num); extern void pie_SetAlphaTest(BOOL keyingOn); extern void pie_SetRendMode(REND_MODE rendMode); #endif // _pieState_h