0.2.1 - 20050716 * .net bug fixes. * Music sample rate fix. * New: Shuffle mode for playlists. * Fixed tile-related crash. * Removed useless culling code. * Moved MatScale function into the ivis lib. * Configure fix: OpenAL is required, not optional. * More code cleanup. * gcc4 fixes (thanks to Matze Braun). * Fixed problem with power plant effect. * Now use rand() for shuffle mode in playlist on all platforms. * Fixed sound-related crash on exit. * Fixed crash when saving without any available sound device. * Fixed a division by zero. * Made the banner ad only display on pause, since having it on all the time is really annoying. * --enable-debug removed from configuration options for the time being. * Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic '[game]' and '[menu]' tags. * Removed some no-more-needed verbosity during playlist parsing. * Reverted to wdg data file format, which re-enabled technology levels 2 and 3, plus more maps. * More sample musics from Neos in order to demo the new shuffle mode. * Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL. 0.2 - 20050625 * Code cleanups and minor bug corrections. * Correction of a bug that prevented network games between Windows and Linux machines. Windows-only or Linux-only network games were unaffected. * Music support added. See README. * Merge of source and data tarballs. * Video sequences removed (they can't be used anyway). * "Thump-thump" of the oil-pumps toned down a bit. * COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory. 0.1 - Initial release * Based on the code liberated on December 6th, 2004. * Proprietary technologies replaced by SDL, OpenGL and OpenAL. * Network implemented using SDL-net. * Zoom enhancements (increased range and control using the mouse wheel).