/***************************************************************************/ /* * pieMatrix.h * * matrix functions for pumpkin image library. * */ /***************************************************************************/ #ifndef _pieMatrix_h #define _pieMatrix_h #include "piedef.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ typedef struct {SDWORD a, b, c, d, e, f, g, h, i, j, k, l;} SDMATRIX; /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ extern SDMATRIX *psMatrix; extern SDWORD aSinTable[]; //************************************************************************* #define SIN(X) aSinTable[(uint16)(X) >> 4] #define COS(X) aSinTable[((uint16)(X) >> 4) + 1024] //************************************************************************* #define pie_SETUP_ROTATE_PROJECT #define pie_ROTATE_PROJECT(x, y, z, sx, sy) pie_RotateProject(x, y, z, &(sx), &(sy)) //************************************************************************* #define pie_ROTATE_TRANSLATE(x,y,z,xs,ys,zs) \ { \ xs = (x) * psMatrix->a + (y) * psMatrix->d + (z) * psMatrix->g + \ psMatrix->j; \ ys = (x) * psMatrix->b + (y) * psMatrix->e + (z) * psMatrix->h + \ psMatrix->k; \ zs = (x) * psMatrix->c + (y) * psMatrix->f + (z) * psMatrix->i + \ psMatrix->l; \ xs >>=FP12_SHIFT; \ ys >>=FP12_SHIFT; \ zs >>=FP12_SHIFT; \ } //************************************************************************* //************************************************************************* #define pie_CLOCKWISE(x0,y0,x1,y1,x2,y2) ((((y1)-(y0)) * ((x2)-(x1))) <= (((x1)-(x0)) * ((y2)-(y1)))) //************************************************************************* extern void pie_MatInit(void); //************************************************************************* extern void pie_MatBegin(void); extern void pie_MatEnd(void); extern void pie_MATTRANS(int x,int y,int z); extern void pie_TRANSLATE(int x, int y, int z); extern void pie_MatScale( UDWORD percent ); extern void pie_MatRotX(int x); extern void pie_MatRotY(int y); extern void pie_MatRotZ(int z); extern int32 pie_RotProj(iVector *v3d, iPoint *v2d); extern int32 pie_RotateProject(SDWORD x, SDWORD y, SDWORD z, SDWORD* xs, SDWORD* ys); //************************************************************************* extern void pie_PerspectiveBegin(); extern void pie_PerspectiveEnd(); //************************************************************************* extern void pie_VectorNormalise(iVector *v); extern void pie_VectorInverseRotate0(iVector *v1, iVector *v2); extern void pie_SurfaceNormal(iVector *p1, iVector *p2, iVector *p3, iVector *v); extern BOOL pie_Clockwise(iVertex *s); extern void pie_SetGeometricOffset(int x, int y); extern BOOL pie_PieClockwise(PIEVERTEX *s); void pie_Begin3DScene(void); void pie_BeginInterface(void); #endif