/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file listmacs.h * \brief Macros for some simple list operations * * The parameters for the macros are : * * psHead the pointer to the start of the list * psEntry the pointer to the list entry * TYPE the type of the list structure (not a pointer to it) * */ #ifndef _listmacs_h #define _listmacs_h // initialise a list #define LIST_INIT(psHead) psHead = NULL // add an entry to the start of a list #define LIST_ADD(psHead, psEntry) \ (psEntry)->psNext = (psHead); \ (psHead) = (psEntry) // add an entry to a list #define LIST_ADDEND(psHead, psEntry, TYPE) \ { \ TYPE *psPrev, *psCurr; \ \ psPrev = NULL; \ for(psCurr = (psHead); psCurr; psCurr = psCurr->psNext) \ { \ psPrev = psCurr; \ } \ if (psPrev) \ { \ psPrev->psNext = (psEntry); \ } \ else \ { \ (psEntry)->psNext = NULL; \ (psHead) = (psEntry); \ } \ } // remove an entry from a list #define LIST_REMOVE(psHead, psEntry, TYPE) \ { \ TYPE *psPrev, *psCurr; \ \ psPrev = NULL; \ for(psCurr = (psHead); psCurr; psCurr = psCurr->psNext) \ { \ if (psCurr == (psEntry)) \ { \ break; \ } \ psPrev = psCurr; \ } \ ASSERT( psCurr!=NULL, "LIST_REMOVE: " __FILE__ "(%d): entry not found", __LINE__ ); \ if (psPrev == NULL) \ { \ (psHead) = (psHead)->psNext; \ } \ else if (psCurr != NULL) \ { \ psPrev->psNext = psCurr->psNext; \ } \ } #endif