/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2010 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #import "cocoa_wrapper.h" #ifdef WZ_OS_MAC #import void cocoaInit() { NSApplicationLoad(); } void cocoaShowAlert(const char *message, const char *information, unsigned style) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSAlert *alert = [[NSAlert alloc] init]; [alert addButtonWithTitle:@"OK"]; [alert setMessageText:[NSString stringWithUTF8String:message]]; [alert setInformativeText:[NSString stringWithUTF8String:information]]; [alert setAlertStyle:style]; [alert runModal]; [pool release]; } #endif // WZ_OS_MAC