/* * GTime.h * * Interface to the game clock. * */ #ifndef _gtime_h #define _gtime_h /* The number of ticks per second for the game clock */ #ifdef WIN32 #define GAME_TICKS_PER_SEC 1000 #else #define GAME_TICKS_PER_SEC 1000 #endif // The maximum time for one frame (stops the clock running away when debugging) // changed to /6 by ajl. if this needs to go back to ticks/10 then tell me. #define GTIME_MAXFRAME (GAME_TICKS_PER_SEC/6) /* The current time in the game world */ extern UDWORD gameTime; /* The time for the last frame */ extern UDWORD frameTime; /* The current time in the game world */ extern UDWORD gameTime2; // Never stops. /* The time for the last frame */ extern UDWORD frameTime2; // Never stops. /* Initialise the game clock */ extern BOOL gameTimeInit(void); /* Call this each loop to update the game timer */ extern void gameTimeUpdate(void); /* Returns TRUE if gameTime is stopped. */ extern BOOL gameTimeIsStopped(void); /* Call this to stop the game timer */ extern void gameTimeStop(void); /* Call this to restart the game timer after a call to gameTimeStop */ extern void gameTimeStart(void); /*Call this to reset the game timer*/ extern void gameTimeReset(UDWORD time); // reset the game time modifiers void gameTimeResetMod(void); // set the time modifier void gameTimeSetMod(FRACT mod); // get the current time modifier void gameTimeGetMod(FRACT *pMod); // get the current time modifier void gameTimeGetModifier(UDWORD *pMod, UDWORD *pFactor); /* Useful for periodical stuff */ /* Will return a number that climbs over tickFrequency game ticks and ends up in the required range. */ /* For instance getTimeValueRange(4096,256) will return a number that cycles through the values 0..256 every 4.096 seconds... Ensure that the first is an integer multiple of the second */ extern UDWORD getTimeValueRange(UDWORD tickFrequency, UDWORD requiredRange); extern UDWORD getStaticTimeValueRange(UDWORD tickFrequency, UDWORD requiredRange); extern void getTimeComponents(UDWORD time, UDWORD *hours, UDWORD *minutes, UDWORD *seconds); #endif