/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file warzoneConfig.c * * Warzone Global configuration functions. */ #include "lib/framework/frame.h" #include "warzoneconfig.h" #include "lib/ivis_common/piestate.h" #include "advvis.h" /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ /***************************************************************************/ /* * Local Definitions */ /***************************************************************************/ typedef struct _warzoneGlobals { SEQ_MODE seqMode; BOOL bFog; SWORD effectsLevel; BOOL allowSubtitles; BOOL playAudioCDs; BOOL Fullscreen; BOOL soundEnabled; BOOL trapCursor; UDWORD width; UDWORD height; } WARZONE_GLOBALS; /***************************************************************************/ /* * Local Variables */ /***************************************************************************/ static WARZONE_GLOBALS warGlobs;//STATIC use or write an access function if you need any of this /***************************************************************************/ /* * Local ProtoTypes */ /***************************************************************************/ /***************************************************************************/ /* * Source */ /***************************************************************************/ void war_SetDefaultStates(void)//Sets all states { //set those here and reset in clParse or loadConfig war_SetFog(false); war_SetPlayAudioCDs(true); war_setSoundEnabled( true ); } void war_SetPlayAudioCDs(BOOL b) { warGlobs.playAudioCDs = b; } BOOL war_GetPlayAudioCDs(void) { return warGlobs.playAudioCDs; } void war_SetAllowSubtitles(BOOL b) { warGlobs.allowSubtitles = b; } BOOL war_GetAllowSubtitles(void) { return warGlobs.allowSubtitles; } void war_setFullscreen(BOOL b) { warGlobs.Fullscreen = b; } BOOL war_getFullscreen(void) { return warGlobs.Fullscreen; } void war_SetTrapCursor(BOOL b) { warGlobs.trapCursor = b; } BOOL war_GetTrapCursor(void) { return warGlobs.trapCursor; } void war_SetWidth(UDWORD width) { warGlobs.width = width; } UDWORD war_GetWidth(void) { return warGlobs.width; } void war_SetHeight(UDWORD height) { warGlobs.height = height; } UDWORD war_GetHeight(void) { return warGlobs.height; } /***************************************************************************/ /***************************************************************************/ void war_SetFog(BOOL val) { debug(LOG_FOG, "Visual fog turned %s", val ? "ON" : "OFF"); if (warGlobs.bFog != val) { warGlobs.bFog = val; } if (warGlobs.bFog == true) { setRevealStatus(false); } else { PIELIGHT black; setRevealStatus(true); black.argb = 0; black.byte.a = 255; pie_SetFogColour(black); } } BOOL war_GetFog(void) { return warGlobs.bFog; } /***************************************************************************/ /***************************************************************************/ void war_SetSeqMode(SEQ_MODE mode) { warGlobs.seqMode = mode; } SEQ_MODE war_GetSeqMode(void) { return warGlobs.seqMode; } void war_setSoundEnabled( BOOL soundEnabled ) { warGlobs.soundEnabled = soundEnabled; } BOOL war_getSoundEnabled( void ) { return warGlobs.soundEnabled; }