/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include "lib/ivis_common/ivisdef.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/rendmode.h" #include "lib/ivis_common/piemode.h" #include "lib/ivis_common/piepalette.h" #include "piematrix.h" #include "lib/ivis_common/tex.h" #include "lib/ivis_common/ivispatch.h" //************************************************************************* iError _iVERROR; //************************************************************************* // pass in true to reset the palette too. void iV_Reset(void) { _TEX_INDEX = 0; iV_ClearFonts(); // Initialise the IVIS font module. } void iV_ShutDown(void) { iV_DEBUG0("1\n"); #ifdef iV_DEBUG iV_HeapLog(); #endif iV_DEBUG0("4\n"); pie_ShutDown(); iV_DEBUG0("5\n"); iV_DEBUG0("6\n"); pie_TexShutDown(); iV_DEBUG0("7\n"); // _iv_heap_tidy(); iV_DEBUG0("8\n"); iV_DEBUG0("9\n"); iV_DEBUG0("iVi[ShutDown] = successful\n"); } //************************************************************************* void iV_Stop(char *string, ...) { va_list argptr; iV_ShutDown(); va_start(argptr,string); vprintf(string,argptr); va_end(argptr); exit(0); } //************************************************************************* void iV_Abort(char *string, ...) { va_list argptr; va_start(argptr,string); vprintf(string,argptr); va_end(argptr); } //************************************************************************* #ifndef FINALBUILD void iV_Error(long errorn, const char *msge, ...) { va_list argptr; va_start(argptr,msge); vsprintf(&_iVERROR.msge[0],msge,argptr); va_end(argptr); _iVERROR.n = errorn; } #endif