Gui3ds2pie 0 0 400 226 400 226 400 226 3ds2pie 30 190 341 32 Qt::Horizontal QDialogButtonBox::Cancel|QDialogButtonBox::NoButton|QDialogButtonBox::Ok 300 20 91 27 Browse 300 50 91 27 Browse 10 140 161 22 Assume that 'Z' denotes "up" direction (Should be enabled for 3DS Max created files) Swap Y/Z true 10 160 161 22 Invert the vertical point of origin for UV coordinates (Should be enabled for 3DS Max created files) Invert U/V true 180 140 211 22 Reverse the winding of all polygon faces (Should be enabled for 3DS Max created files) Reverse polygon winding true 180 160 211 22 Use both sides of Polygons (Not used in Warzone 2100) Two sided polygons 100 20 191 23 Path to the 3DS file 100 50 191 23 Path to the PIE file 10 20 81 18 Input file 10 50 81 18 Output file 10 80 81 18 Texture page 100 80 91 23 Texture page to use page- 1 10 110 81 18 Scale 99 110 191 20 Scale for model 9999 1 Qt::Horizontal 300 110 91 23 Scale for model 99.989999999999995 1.000000000000000 buttonBox accepted() Gui3ds2pie accept() 248 254 157 274 buttonBox rejected() Gui3ds2pie reject() 316 260 286 274