Gui3ds2pie
0
0
400
226
400
226
400
226
3ds2pie
30
190
341
32
Qt::Horizontal
QDialogButtonBox::Cancel|QDialogButtonBox::NoButton|QDialogButtonBox::Ok
300
20
91
27
Browse
300
50
91
27
Browse
10
140
161
22
Assume that 'Z' denotes "up" direction
(Should be enabled for 3DS Max created files)
Swap Y/Z
true
10
160
161
22
Invert the vertical point of origin for UV coordinates
(Should be enabled for 3DS Max created files)
Invert U/V
true
180
140
211
22
Reverse the winding of all polygon faces
(Should be enabled for 3DS Max created files)
Reverse polygon winding
true
180
160
211
22
Use both sides of Polygons
(Not used in Warzone 2100)
Two sided polygons
100
20
191
23
Path to the 3DS file
100
50
191
23
Path to the PIE file
10
20
81
18
Input file
10
50
81
18
Output file
10
80
81
18
Texture page
100
80
91
23
Texture page to use
page-
1
10
110
81
18
Scale
99
110
191
20
Scale for model
9999
1
Qt::Horizontal
300
110
91
23
Scale for model
99.989999999999995
1.000000000000000
buttonBox
accepted()
Gui3ds2pie
accept()
248
254
157
274
buttonBox
rejected()
Gui3ds2pie
reject()
316
260
286
274