/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Label.h * * Definitions for the label widget. */ #ifndef _label_h #define _label_h // label states. #define WLABEL_HILITE 0x0004 // label is hilited typedef struct _w_label { /* The common widget data */ WIDGET_BASE; UDWORD state; // The current button state char aText[WIDG_MAXSTR]; // Text on the label int FontID; const char *pTip; // The tool tip for the button } W_LABEL; /* Create a button widget data structure */ extern BOOL labelCreate(W_LABEL **ppsWidget, W_LABINIT *psInit); /* Free the memory used by a button */ extern void labelFree(W_LABEL *psWidget); /* label display function */ extern void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours); /* Respond to a mouse moving over a label */ extern void labelHiLite(W_LABEL *psWidget, W_CONTEXT *psContext); /* Respond to the mouse moving off a label */ extern void labelHiLiteLost(W_LABEL *psWidget); #endif