#ifndef _resmaster_h #define _resmaster_h #ifdef _WIN32 #include // required by gl.h #endif #include #include #include "pie_types.h" #include "imdloader.h" #include "texture.h" #include "pie_internal.h" #include "texture_mapper.h" #include "AntTweakBar.h" class CResMaster { public: enum { FILL = 0, LINE = 1, POINT = 2, SMOOTH = 0, FLAT = 1 }; Uint32 m_textureToProcess; Uint32 m_pieCount; Uint32 m_numNewPies; float m_rotateX; ///