/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file treapint.h * * \brief Internal function calls for the treap system to allow it * to be used by the memory system. * */ #ifndef _treapint_h #define _treapint_h /* Check the header files have been included from frame.h if they * are used outside of the framework library. */ #if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE) #error Framework header files MUST be included from Frame.h ONLY. #endif /* Recursive function to add an object to a tree */ extern void treapAddNode(TREAP_NODE **ppsRoot, TREAP_NODE *psNew, TREAP_CMP cmp); /* Recursively find and remove a node from the tree */ extern TREAP_NODE *treapDelRec(TREAP_NODE **ppsRoot, void *key, TREAP_CMP cmp); /* Recursively display the treap structure */ extern void treapDisplayRec(TREAP_NODE *psRoot, UDWORD indent); #endif