xxxx-xx-xx: Version 2.0.4 * General: * Desktopmenu entry for Linux (AutoPackage/Debian package) * Fix crash when using uppercase savegame names on Linux * Several security fixes * Other bug fixes * Sound: * Fixed music playlist loading and ogg music playback * Graphics: * 16bpp "supported" (basic playing possible, graphics glitches may occur, eg. missing progressbars) * Build system: * Makefile.raw system improved. Works without sh/MSys now. 2006-07-01: Version 2.0.3 * General: * New logo * Menu improvements * Master server support * Made scenario briefings visible * Fixed bugs which could prevent the transport from arriving * Fixed file loading/saving on Windows * Fixed nearly all memleaks * Various crashfixes * Code improvements/simplifications and commonalization * Pressing TAB pastes clipboard in host address dialogue (join network game) * Pressing ALT+S toggles shadows * Framerate limited to a sane amount (60 currently) * Graphics: * PNG support (converted all PCX files and removed support for them) * Support for JPEG files in .wz packages * Maximum polygons and vertices in pie files increased to 512 * Fixes for the shadows * Sound: * Fixed sound system shutdown * Warzone starts with busy audio device (eg while playing music from another program) * Commandline options: * -help added * -datadir for userdefined data locations * -mod to enable global mod (in mods/global) * -mp_mod to enable multiplay only mod (in mods/multiplay) * -ca_mod to enable campaign only mod (in mods/campaign) * Data: * Support for mods: * Starting an original map in multiplay mode will load campaign mods only * Starting a map from patches (original maps in T2+3 and all other maps) will load multiplay mods as expected * Improved search for data and allow running from src/ directory Priorities: dir/maps > dir/mods > dir/mp/ > dir/ > dir/mp.wz > dir/warzone.wz -datadir > User's home (maps/mods only) > SVN data (plain only) > AutoPackage > Program dir > DEFAULT_DATADIR * Write directory (where config, savegames and screenshots are saved) is USERDIR\warzone-2.0 on Windows and HOME/.warzone-2.0 on Linux * All file handling is now case insensitive * Merge of all 01,02,0x patches into mp/ directory * Patches (mp.wz) and original data (warzone.wz) are split when installed (Fixes problems with T2+3 maps) * Build system: * make (un)install support * make DESTDIR="..." support * Flex and Bison are used to generate parsers * AutoPackage support (http://autopackage.org/) * G++ support * MSVC support 2005-10-20: Version 0.2.3 * Added hack to disable shadows. * Added fps meter. * Added map preview * ctrl-tab objects-only radar view * shift-tab ally-enemy radar view * make wz remember last used ip for 'enter ip' dialog box * allies must be visible in multiplayer/skirmish * fixed double/empty multiplayer msgs * added routine to process console commands (they start with '/' right now) * won't send empty lines in lobby and in-game chats anymore * player's own messages are not doubled during multiplayer games anymore * Fixed Color issues thanks to input from Troman. :) * This release fixes more .wz stuff (map loading), you need a maps directory now for this to work. This is located on the root directory, along with the music directory. 2005-07-28: Version 0.2.2 * More Compiler warning fixes. * Fixed a few assert-related problems. * Lots of lex/yacc related fixes. * Fixed a crash with missing videos * Fixed a wrong function definition / call in multiint.c. * Fixed crash with international characters. * Fixed memory release crash. * Removed the last traces of stubs.c in both ivis directories (and thus fixed building the software renderer with automake). * Check that video mode can actually be set. * Changed the static makefiles to build the OpenGL version by default. Use GFX=software for the software renderer. * It is now possible to compile the game with g++ using the -fpermissive compiler flag. 2005-07-16: Version 0.2.1 * .net bug fixes. * Music sample rate fix. * New: Shuffle mode for playlists. * Fixed tile-related crash. * Removed useless culling code. * Moved MatScale function into the ivis lib. * Configure fix: OpenAL is required, not optional. * More code cleanup. * gcc4 fixes (thanks to Matze Braun). * Fixed problem with power plant effect. * Now use rand() for shuffle mode in playlist on all platforms. * Fixed sound-related crash on exit. * Fixed crash when saving without any available sound device. * Fixed a division by zero. * Made the banner ad only display on pause, since having it on all the time is really annoying. * --enable-debug removed from configuration options for the time being. * Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic '[game]' and '[menu]' tags. * Removed some no-more-needed verbosity during playlist parsing. * Reverted to wdg data file format, which re-enabled technology levels 2 and 3, plus more maps. * More sample musics from Neos in order to demo the new shuffle mode. * Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL. 2005-06-25: Version 0.2 * Code cleanups and minor bug corrections. * Correction of a bug that prevented network games between Windows and Linux machines. Windows-only or Linux-only network games were unaffected. * Music support added. See README. * Merge of source and data tarballs. * Video sequences removed (they can't be used anyway). * "Thump-thump" of the oil-pumps toned down a bit. * COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory. 2005-06-11: Version 0.1 * Based on the code liberated on December 6th, 2004. * Proprietary technologies replaced by SDL, OpenGL and OpenAL. * Network implemented using SDL-net. * Zoom enhancements (increased range and control using the mouse wheel).