/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file debug.h * \brief Debugging functions */ #ifndef __INCLUDED_LIB_FRAMEWORK_DEBUG_H__ #define __INCLUDED_LIB_FRAMEWORK_DEBUG_H__ /* Check the header files have been included from frame.h if they * are used outside of the framework library. */ #if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE) # error Framework header files MUST be included from Frame.h ONLY. #endif #include #if defined(__cplusplus) extern "C" { #endif /**************************************************************************************** * * Basic debugging macro's * */ #define MAX_EVENT_NAME_LEN 100 /** Stores name of the last function or event called by scripts. */ extern char last_called_script_event[MAX_EVENT_NAME_LEN]; /** * * Rewritten version of assert that allows a printf format text string to be passed * to ASSERT along with the condition. * * Arguments: ASSERT( condition, "Format string with variables: %d, %d", var1, var2 ); */ #define ASSERT( expr, ... ) \ ( (expr) ? (void)0 : (void)_debug( LOG_ERROR, __FUNCTION__, __VA_ARGS__ ) ); \ ( (expr) ? (void)0 : (void)_debug( LOG_ERROR, __FUNCTION__, "Assert in Warzone: %s:%d (%s), last script event: '%s'", \ __FILE__, __LINE__, (#expr), last_called_script_event ) ); \ assert( expr ); /** * Compile time assert * Not to be used in global context! * \param expr Expression to evaluate */ #define STATIC_ASSERT( expr ) \ do { enum { assert_static__ = 1/(expr) }; } while(0) /*** *** *** New debug logging output interface below. Heavily inspired *** by similar code in Freeciv. Parts ripped directly. *** ***/ /** Debug enums. Must match code_part_names in debug.c */ typedef enum { LOG_ALL, /* special: sets all to on */ LOG_MAIN, LOG_SOUND, LOG_VIDEO, LOG_WZ, LOG_3D, LOG_TEXTURE, LOG_NET, LOG_MEMORY, LOG_WARNING, /**< special; on in debug mode */ LOG_ERROR, /**< special; on by default */ LOG_NEVER, /**< if too verbose for anything but dedicated debugging... */ LOG_SCRIPT, LOG_MOVEMENT, LOG_ATTACK, LOG_FOG, LOG_SENSOR, LOG_GUI, LOG_MAP, LOG_SAVE, LOG_SYNC, LOG_DEATH, LOG_GATEWAY, LOG_MSG, LOG_LAST /**< _must_ be last! */ } code_part; extern BOOL enabled_debug[LOG_LAST]; typedef void (*debug_callback_fn)(void**, const char*); typedef void (*debug_callback_init)(void**); typedef void (*debug_callback_exit)(void**); typedef struct _debug_callback { struct _debug_callback * next; debug_callback_fn callback; /// Function which does the output debug_callback_init init; /// Setup function debug_callback_exit exit; /// Cleaning function void * data; /// Used to pass data to the above functions. Eg a filename or handle. } debug_callback; /** * Call once to initialize the debug logging system. * * Doesn't register any callbacks! */ void debug_init( void ); /** * Shutdown the debug system and remove all output callbacks */ void debug_exit( void ); /** * Have the stderr output callback flush its output before returning. * * NOTE: This may cause significant slowdowns on some systems. */ extern void debugFlushStderr(void); /** * Register a callback to be called on every call to debug() * * \param callback Function which does the output * \param init Initializer function which does all setup for the callback (optional, may be NULL) * \param exit Cleanup function called when unregistering the callback (optional, may be NULL) * \param data Data to be passed to all three functions (optional, may be NULL) */ void debug_register_callback( debug_callback_fn callback, debug_callback_init init, debug_callback_exit exit, void * data ); void debug_callback_file(void **data, const char *outputBuffer); void debug_callback_file_init(void **data); void debug_callback_file_exit(void **data); void debug_callback_stderr(void **data, const char *outputBuffer); #if defined WIN32 && defined DEBUG void debug_callback_win32debug(void** data, const char* outputBuffer); #endif /** * Toggle debug output for part associated with str * * \param str Codepart in textformat */ BOOL debug_enable_switch(const char *str); /** * Output printf style format str with additional arguments. * * Only outputs if debugging of part was formerly enabled with debug_enable_switch. * * \param part Code part to associate with this message * \param str printf style formatstring */ #define debug(part, ...) do { if (enabled_debug[part]) _debug(part, __FUNCTION__, __VA_ARGS__); } while(0) void _debug( code_part part, const char *function, const char *str, ...) WZ_DECL_FORMAT(printf, 3, 4); /** Global to keep track of which game object to trace. */ extern UDWORD traceID; /** * Output printf style format str for debugging a specific game object whose debug part * has been enabled. * @see debug */ #define objTrace(id, ...) do { if (id == traceID) _realObjTrace(id, __FUNCTION__, __VA_ARGS__); } while(0) void _realObjTrace(int id, const char *function, const char *str, ...) WZ_DECL_FORMAT(printf, 3, 4); static inline void objTraceEnable(UDWORD id) { traceID = id; } static inline void objTraceDisable(void) { traceID = (UDWORD)-1; } #if defined(__cplusplus) } #endif /** Checks if a particular debub flag was enabled */ extern bool debugPartEnabled(code_part codePart); #endif // __INCLUDED_LIB_FRAMEWORK_DEBUG_H__