%.tab.h %.tab.c:: %.y $(YACC) $(YFLAGS) $(AM_YFLAGS) -o$@ $< %.lex.c:: %.l $(LEX) $(LFLAGS) $(AM_LFLAGS) -o$@ $< AM_CPPFLAGS = -DYY_NO_INPUT $(SDL_CFLAGS) $(WZ_CPPFLAGS) AM_CFLAGS = $(WZ_CFLAGS) AM_LFLAGS = $(FLEX_FLAGS) AM_YFLAGS = -d BUILT_SOURCES = \ audp_lexer.lex.c \ audp_parser.tab.c \ audp_parser.tab.h CLEANFILES = \ audp_lexer.lex.c \ audp_parser.tab.c \ audp_parser.tab.h EXTRA_DIST = \ audp_lexer.l audp_parser.y noinst_LIBRARIES = libgamelib.a noinst_HEADERS = \ audp_parser.tab.h \ anim.h \ animobj.h \ gtime.h \ hashtable.h \ parser.h libgamelib_a_SOURCES = \ anim.c \ animobj.c \ audp_lexer.lex.c \ audp_parser.tab.c \ gtime.c \ hashtable.c libgamelib_a_LIBADD = $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \ $(top_builddir)/lib/ivis_common/libivis_common.a $(top_builddir)/lib/framework/libframework.a