warzone2100 (10:3.0~0master) unstable; urgency=low * Updated packaging. -- Warzone 2100 Project Tue, 03 May 2011 13:21:50 +0200 warzone2100 (9:3.0~0trunk) unstable; urgency=low * SVN snapshot of trunk (3.0). * Updated packaging. -- Warzone 2100 Project Tue, 10 Aug 2010 18:01:55 +0200 warzone2100 (2.1.1-0) unstable; urgency=low * General: * Fix: Double endian swapping bug that caused loading of save games to go wrong on big endian systems, e.g. PowerPC (ticket:96, ticket:127, ticket:177) -- Giel van Schijndel Sun, 11 Jan 2009 22:25:25 +0100 warzone2100 (2.1.0-0) unstable; urgency=low * GUI: * Fix: Bug that caused the number of assigned units to a structure to be displayed wrongly (ticket:90) -- Giel van Schijndel Sun, 21 Dec 2008 19:31:04 +0100 warzone2100 (2.1.0~rc2-0) unstable; urgency=low * General: * Change: Updated Italian (100%), Portugues (99.96%) and Russian (46%) translations * Fix: Crash when translations for player colour names where larger than the string buffer allocated for them (12 bytes) (r6283) * AI: * Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217) * Multiplayer: * Fix: More out-of-sync issues fixed (r6285) -- Giel van Schijndel Sun, 30 Nov 2008 15:53:41 +0100 warzone2100 (2.1.0~rc1-0) unstable; urgency=low * General: * Fix: Don't validate the weapons of a structure using the maximum amount of weapons on a droid (DROID_MAXWEAPS, bug #12400) * Fix: Crash as a result of uninitialised C++ library, caused by linking as C instead of C++ (ticket:65) * Fix: Crash when passing an invalid file as log file with the "--debugfile" parameter (ticket:136) * Change: Don't terminate on a bad/corrupted save game, instead reload the main menu. * AI: * Fix: Prevent the AI from attempting to add command or transporter droids to a group as that's impossible with these droid types (r5678, r6194) * Sound: * New: Add the original sound track * New: Dump out available devices available for OpenAL on startup when LOG_SOUND is enabled (r6196, r6197). * Workaround: Force software "accelerated" OpenAL for Windows XP users to prevent audio "clogging" issues (ticket:115) * GUI: * Fix: When new games are created in the lobby make sure to remove the "NO GAMES ARE AVAILABLE" message (bug #12399). * Fix: Prevent the "return" key from being mistaken for enabling chat mode if it has just been pressed to save a game (r6132, r6191) * Fix: Prevent flickering of the backdrop image while loading (ticket:87) * Gameplay: * Change: Disable multi turret support * Fix: Fix the laser satellite such that it does hit droids correctly * Fix: Team alliances from skirmish/multiplayer games are "copied" over to campaign games. (ticket:103) * Scripts: * Fix: Read some scripts using with the correct case for their filenames (bug #12011, r5539) * Change: Dump the script call stack to LOG_ERROR on errors. * Maps: * Change: Be more lenient with broken maps, since we do not have a map editor that we can fix: If the next feature in the map overlaps another, remove the already placed feature in favour of the new one. (bug #12121, r5782, r6195) * Multiplayer: * Fix: When a player drops out do not grant control to the AI. (ticket:105) * Buildsystem: * Change: Verify the versions of pkg-config, xgettext and msgfmt in the configure script instead of autogen.sh * Exceptionhandler: * Fix: Prevent a potential symlink attack by using a temporary filename (of the form "/tmp/warzone2100.gdmp-XXXXXX") that's guaranteed not to exist yet * Fix: Prevent a potential crash in the Windows exception handler (r6146, r6147) * Change: Make sure that the backtraces are slightly more useful when GDB isn't available but the GNU C library is (r5678, r6194) -- Giel van Schijndel Sat, 09 Nov 2008 16:48:06 +0100 warzone2100 (2.1.0~beta5-0) unstable; urgency=low * General: * Change: Reordered main menus. Skirmish is now under Single Player. * Fix: Various source compilation fixes. * Campaign: * Fix: Researching Gas Turbine Generator no longer reduces the output of power generators (bug #12262) * Mods: * New: New Team War (NTW) by Delphino added * Multiplayer (non-skirmish only): * New: Added visual feedback for when there are no games available in the lobby. * Fix: Smoking healthy droids gone. * Fix: Cyborg transports should now unload correctly. (bug #12116) * Buildsystem: * Fix: The OS X build system now works properly on both Tiger and Leopard. * New: Bison is no longer an external dependency when building on OS X as it is automatically downloaded if the system version of Bison is incompatible with the build system. * Pathfinding and savegames: * Change: We now use zones for path-finding again. This means savegames from beta4 are no longer useable. Your beta4 savegames can be used with 2.2, however. -- Giel van Schijndel Sun, 28 Sep 2008 13:23:55 +0200 warzone2100 (2.1.0~beta4-0) unstable; urgency=low * General: * New: An error will be shown if an invalid command line option is used. * New: "Map Preview" button added to the multiplayer/skirmish lobby, including ability to preview starting positions (patch #1040). * New: A 'Ready' button that all players must press in order to start a multiplayer game. * Change: Game speed is limited to 0.3-1.5 range in non-debug mode. * Change: Oil pumping and power generator hum sounds are quieter. * Fix: Building limits apply correctly (bug #11293). * Fix: Game won't crash when commander units are used. * Fix: The sky does not disappear anymore when a tooltip is shown (bug #11216). * Fix: Translation-related bug in the structure limits screen fixed (bug #11345). * Fix: Placing a beacon on map will not result in memory corruption and a crash anymore (bug #10955, #11373, and #11005). * Fix: Invalid group orders during multiplayer games are ignored (bug #11358). * Fix: Smoking structures (bug #11348). * Fix: AIs are now always run on Host's machine during multiplayer games. * Fix: Derricks do not disappear or blink anymore (bug #11357). * Fix: Save games will load properly when trying to load them when a game is already in progress (bug #11467). * Fix: Bad textures after third load of saved game (bug #11641) * Fix: VTOLs do not move over water (bug #11638) * Fix: Multiple Nexus Link crashes (bugs #11500, #11501, and #11444) * Fix: Assert if upgrading building while second building tab open (bugs #9336 and #11446) * Fix: Assert when smoke effects drift off the map (bug #11586) * Fix: Trucks going in circles (bug #11341) * Fix: Render super-cyborgs using the bucket list, to avoid jittery HP bars. * Fix: Bug that would make sliders inactive in multiplayer when not hosting a game. * Fix: Textures missing on first beta away mission (bug #11733) * Fix: Lots of other things that we may have forgotten about. This beta really does contain a lot of bug fixes. * Gameplay: * New: Support for coloured mouse cursors (ingame only, not in menus), controlled by configuration option "ColouredCursor". Turned off by default. (patch #956) * New: Human player console messages are rendered using brighter color. Friend-foe colors are can be turned on using Shift+Tab key combination. * New: Prevent structure 'painting' exploit by making unfinished structures return power with time and disappear when all power was given back (patch #1030). * New: Units gain speed increase with experience (patch #906). * New: A sound is played and a notification is shown on the console when placing a beacon on the map. F12 key can be used to jump to the beacon location. * Change: Effect of skirmish modifier slider increased by 20%. * Change: 'ENTER' key is now the default key for bringing up the chat dialog instead of 'T' (key configuration must be reset in the 'Key Mappings' dialog). * Change: Removed lowest power level, added a higher power level. * Change: VTOL movement rules simplified. No cliff height limitations anymore. * Fix: Dull mini-map player colors were replaced by brighter colors. * Fix: Rocket Autoloader research does not appear before lancer is researched and has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets" (bug #11312). * Fix: When cheating is on AIs get power boost on client's machines too. * Balancing (Multiplayer Only): * Change: Tank Killer now fires four projectiles instead of two, total firepower is unaffected. * Change: AA Projectiles fly faster which increases accuracy. * Change: Hitpoints of Hardpoints, Fortresses and Walls slightly increased. Hitpoints of other structures doubled. * Change: All cyborgs are produced faster by 10-15%. * Change: Mini-pod's accuracy decreased by 10%. * Change: Mini-Rocket Artillery short range accuracy increased by 10%, long range accuracy decreased by 15%. * Change: Super Heavy-Gunner, Super HPV Cyborg, Super Auto-Cannon Cyborg and Tank-Killer Cyborg have more firepower. * Change: Cost of Super Rail-Gunner, Super HPV Cyborg slightly decreased. Cost of Super Pulse Laser Cyborg, Super Heavy-Gunner and Super Auto-Cannon Cyborg halved to match their firepower. * Change: Super Scourge Cyborg's cost increased by 10%. * Change: Super HPV Cyborg has longer range, Super Auto-Cannon Cyborg's range slightly decreased. * Change: Super Cyborg's build time slightly decreased. * Change: Flamers Rate of Fire decreased, damage increased. The resulting damage in the game is not affected. * Change: Inferno weapon fires two jets instead of one. * Change: All flamers are 5% less effective against tracked units. * Change: Rate of Fire of Hyper Velocity Cannon decreased, damage increased. The resulting damage in the game is not affected. * Change: Bunker Buster's damage increased by 30% to make it competitive against flamers. * Change: Anti-tank weapons are 15% more effective against hardpoints. * Change: Anti-tank weapons effectiveness increased from 110% to 133% against Half-tracked units, decreased from 133% to 110% against Tracked units. * Change: Cost of all bodies (except for 'Viper' body) decreased to reflect body's real value. Later bodies have more value that earlier bodies to justify research cost and time. * Change: Tank-Killer hardpoint cost decreased from 300 to 275. * Change: Range of Mini-Rocket Artillery increased from 7.5 tiles to 8.5 tiles. * Change: Bunker Buster rocket is available earlier and has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3". * Aivolution AI: * New: Different taunts. * New: To find out what AI players are using Aivolution AI type "are you aiv?" in the game. * Fix: Using "go " command makes Aivolution send its units to the proper player now. * Fix: Division by zero error fixed. * Fix: Won't ask allies for help when already defeated. * Fix: Assert when trying to find out player name based on incorrect player number. * Fix: All dialogs between allied AIs are visible to all allies. * Fix: A beacon is always placed on map before initializing a command. * Fix: Several Aivolution AIs sending chat messages at the same time will not result in an infinite loop anymore. * Fix: Undefended enemy derricks will now be properly attacked with defenses by trucks. * Mods: * Change: We no longer use zones for path-finding. If they are present in the map file, they will be ignored. Gateways are only used by AI. -- Dennis Schridde Sat, 19 Jul 2008 21:00:00 +0200 warzone2100 (2.1.0~beta2-0) unstable; urgency=low * Bump upstream version number: releasing 2.1 beta 1 * General: * New: Preview of italian (35% complete), french (25%) and russian (9%) translations * Fix: Crash (integer divide by zero) when starting a multiplayer game after playing a single player game * Fix: A memory corruption in structure limits could cause destroy button to disappear (among other things) * Fix: Crash during saving in multiplayer/skirmish mode, when Aivolution AI is enabled (bug #11084) * Fix: Special characters would be printed as '?' (bug #10913) * Fix: Warzone could lock up, trying to pick a droid (bug #11250) * Graphics: * New: Replaced old menu backdrops with new, high-res ones * Change: Reduce the number of atmospheric particles generated and lower the CPU usage * Fix: Briefings were not displayed at high resolutions (bug #11121) * Fix: Fonts were not displayed with QuesoGLC 0.7.0 (patch #961) * Fix: Fireworks looked crappy (patch #994) * AI: * Fix: Restarting a map caused "unable to load experience" messages (bug #11085) * Fix: Upgrade power generator with powModule instead of resModule (bug #11122) * Fix: AI opponents would use the medium yellow body all the time (bug #11097) * Balancing (Multiplayer): * Change: Let weapons with high ROF but low damage deal damage too (bug #11191) * Change: Fortress balacing adapted -- Dennis Schridde Sun, 16 Mar 2008 00:00:00 +0100 warzone2100 (2.1.0~beta1-0) unstable; urgency=low * Bump upstream version number: releasing 2.1 beta 1 * General: * New: Video options menu to allow for things such as resolution to be changed without needing to manually edit the config file. * New: 'Locked Teams' alliance mode: human players and AIs can play in a team against other teams. * New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes. * New: Height-map mini-map mode (Default key combination to cycle through mini-map modes: Ctrl+Tab). * New: Multi-Turret support for units and structures. * New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in circles and engage approaching enemies. * New: A more realistic miss/hit evaluation system - allows to dodge projectiles. * New: Top, bottom, left, right, front and rear armor types for units. * New: Improved scripting language documentation. * New: UTF-8 and font rendering support added (aids in i18n). This depends on QuesoGLC. * Fix: Skirmish difficulty slider now applies settings to the right players. * Change: Migrate all networking code to a new and improved net-primitives API. * Campaign Mode: * Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to Mini-Pods and Mini-Rocket Artillery, are now correctly applied Lancer, Bunker Buster, Tank Killer and Ripple Rockets. * Unit AI: * New: Multi-criteria target selection routine to automatically choose the best suitable target. * New: Units and structures will constantly look for a better target taking into consideration targets of the friendly units nearby - won't lock on one target forever anymore. * Skirmish/Multiplayer AI: * New: Enabled basic level of Human-AI cooperation, for more information visit: http://wz2100.net/wiki/gameplay:cooperative_ai * New: AI units now return to defend its own base when it's in trouble. * Improved: AI is faster at producing units, upgrading structures and oil capturing. * Several other improvements. * Fix: AI doesn't get free units when playing in 'Advanced Bases' mode anymore. * Fix: AI won't preferably attack humans anymore. * Buildsystem: * New: Gettext support (0.16.1 included) * New: Intel C++ Compiler (ICC) supported (10.0 is known to work, FIXME: non-debug compiles only atm :FIXME) * Change: No optional dependencies anymore (Ogg now required) * Change: Use pkg-config (0.9 should work) instead of autoconf scripts for SDL, PNG and Ogg/Vorbis (Faster) * Balancing (Multiplayer): * Light Cannon: * weapon damage raised from 25 to 37 * weapon chance hit increased from 20 to 25 * weapon radius damage increased from 5 to 7 * Heavy Gunner Cyborg: * weapon damage raised from 30 to 37 * Cyborg Engineer: * construction component cost decreased from 17 to 10 * construction time for construction component decreased from 85 to 65 (used to be the same as truck's) * hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's) * Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history) * repair component cost reduced from 50 to 35 * repair component build time decreased from 250 to 100 * Heavy Repair: * heavy repair component cost increased from 50 to 70 * heavy repair component build time increased from 250 to 300 * EMP Cannon: * increased reload time from 5 to 8 seconds * units will now get disabled in the splash radius of 2x2 tiles, with probability of 50% * Laser Satellite weapon: * blast radius: increased from 2 tiles to 4.5 tiles * blast radius damage: increased from 1000 to 2800 * reload time: increased from 5 mins to 8 mins * chance to hit in the blast radius: reduced from 99% to 90% -- Giel van Schijndel Sun, 17 Feb 2008 01:19:48 +0100 warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low * Bump upstream version number for the development branch - This version is _not_ an official release, just a development snapshot. -- Giel van Schijndel Sun, 03 Feb 2008 21:24:31 +0100 warzone2100 (2.1.0~0.svn3379-0) unstable; urgency=low * Bump upstream version number for the development branch - This version is _not_ an official release, just a development snapshot. * Depend on libglc-dev while building -- Giel van Schijndel Wed, 02 Jan 2008 00:13:13 +0100 warzone2100 (2.1.0~0.svn2922-0) unstable; urgency=low * Bump upstream version number for the development branch - This version is _not_ an official release, just a development snapshot. * Don't strip output binaries anymore * Depend on libpopt-dev while building -- Giel van Schijndel Sat, 01 Dec 2007 13:47:17 +0100 warzone2100 (2.0.9-0) unstable; urgency=low * Bump upstream version number * Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153) -- Dennis Schridde Mon, 03 Dec 2007 15:30:00 +0100 warzone2100 (2.0.8-0) unstable; urgency=low * Bump upstream version number * New: Possibility to use the zero-key ('0') to assign groups as well (patch #828) * Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833) * Change: Protocol-selection removed from "Host Game", since the only option was "Internet" * Fix: Reduce the dark borders around the terrain tiles (patch #845) * Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841) * Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142) * Fix: Crash on game exit (bug #9927) * Fix: Don't add/remove droids to/from groups upon selecting/deselecting them (patch #829) * Fix: Crash where rearming VTOL would try to set a dead target (r2651) -- Giel van Schijndel Sat, 01 Dec 2007 13:30:49 +0100 warzone2100 (2.0.8-rc1-0) unstable; urgency=low * Bump upstream version number -- Dennis Schridde Sat, 29 Sep 2007 00:00:00 +0100 warzone2100 (2.0.7-0svn1) unstable; urgency=low * Bump upstream version number -- Giel van Schijndel Fri, 22 Jun 2007 18:54:53 +0100 warzone2100 (2.0.6-0svn2) unstable; urgency=low * Move icons and desktop from /debian/ into /icons/. -- Dennis Schridde Fri, 8 Jun 2007 00:51:55 +0200 warzone2100 (2.0.6-0svn1) unstable; urgency=low * Commented out dh_installdocs in order to prevent warzone2100 and warzone2100-data to contain the same doc files, the docs gets installed anyway. * Added --enable-data to the configure script parameters in order to make the data package contain any game data. -- Joakim Soderlund Thu, 5 Apr 2007 18:43:38 +0200 warzone2100 (2.0.5-0svn1) unstable; urgency=low * Bump upstream version number again. * Update packaging from "warzone" to less generic "warzone2100". (Thanks upstream guys) -- Angus Lees Sun, 17 Sep 2006 14:01:03 +0100 warzone (2.0.3-0svn1) unstable; urgency=low * Fix upstream version number.. * Use dh_desktop - Bump debhelper build-dep version accordingly. * Add icon to menu file too - Requires build-dep on netpbm for conversion to xpm. -- Angus Lees Fri, 14 Jul 2006 21:38:26 +0100 warzone (0.2.2+0svn-2) unstable; urgency=low * remove alut-dev from Build-Depends: not needed * make warzone-data depend on Source-Version * desktop entry added (using scaled icon from win32) -- Pavel Rojtberg Thu, 13 Jul 2006 15:52:49 +0200 warzone (0.2.2+0svn-1) unstable; urgency=low * Initial release. -- Angus Lees Mon, 27 Mar 2006 21:31:19 +0100