/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * * Interface to trig lookup tables. */ #ifndef _trig_h #define _trig_h #include "frame.h" /* Initialise the Trig tables */ extern bool trigInitialise(void); // Deterministic trig functions. WZ_DECL_PURE int32_t iSin(uint16_t a); ///< Returns sin(a*2π >> 16) << 16, rounded to nearest integer. Used as the x component in this game. WZ_DECL_PURE int32_t iCos(uint16_t a); ///< Returns cos(a*2π >> 16) << 16, rounded to nearest integer. Used as the y component in this game. WZ_DECL_PURE int32_t iSinR(uint16_t a, int32_t r); ///< Returns r*sin(a*2π >> 16), with up to 16 bits precision. WZ_DECL_PURE int32_t iCosR(uint16_t a, int32_t r); ///< Returns r*cos(a*2π >> 16), with up to 16 bits precision. WZ_DECL_PURE int32_t iSinSR(int32_t a, int32_t s, int32_t r); ///< Returns r*sin(a*2π/s), with up to 16 bits precision. WZ_DECL_PURE int32_t iCosSR(int32_t a, int32_t s, int32_t r); ///< Returns r*cos(a*2π/s), with up to 16 bits precision. WZ_DECL_PURE uint16_t iAtan2(int32_t s, int32_t c); ///< Returns atan2(s, c)/2π << 16, with a small ±1.5 platform-independent error. Used as atan2(x, y) in this game. WZ_DECL_PURE int32_t iSqrt(uint32_t n); ///< Returns √(n), rounded down. WZ_DECL_PURE int32_t i64Sqrt(uint64_t n); ///< Returns √(n), rounded down. WZ_DECL_PURE int32_t iHypot(int32_t x, int32_t y); ///< Returns √(x² + y²), rounded down. In case of overflow, returns correct result cast to (int32_t). WZ_DECL_PURE int32_t iHypot3(int32_t x, int32_t y, int32_t z); ///< Returns √(x² + y² + z²), rounded down. In case of overflow, returns correct result cast to (int32_t). /// Returns the given angle, wrapped to the range [-180°; 180°) = [-32768; 32767]. static inline WZ_DECL_CONST int32_t angleDelta(int32_t a) { return (int16_t)a; // Cast wrapping intended. } #endif