/* This file is part of Warzone 2100. Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _i18n_h #define _i18n_h /* Check the header files have been included from frame.h if they * are used outside of the framework library. */ #if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE) # error Framework header files MUST be included from frame.h ONLY. #endif #include "gettext.h" // Enable NLS for our parsers when it's enabled for us #define YYENABLE_NLS ENABLE_NLS // MSVC doesn't have it, and gettext's wonderful design needs it. #if !defined(LC_MESSAGES) # define LC_MESSAGES 0 #endif #define _(String) gettext(String) #define N_(String) gettext_noop(String) // Context sensitive strings #define P_(Context, String) pgettext(Context, String) // Non literal context sensitive strings #define PE_(Context, String) pgettext_expr(Context, String) // Make xgettext recognize the context #define NP_(Context, String) gettext_noop(String) extern WZ_DECL_CONST const char* getLanguage(void); extern WZ_DECL_CONST const char* getLanguageName(void); extern bool setLanguage(const char *name); extern void setNextLanguage(void); extern void initI18n(void); #endif // _i18n_h