#! /usr/bin/env python # encoding: utf-8 # Dennis Schridde, 2006 (devurandom) # Warzone 2100 # the following two variables are used by the target "waf dist" VERSION='TRUNK' APPNAME='Warzone 2100' # these variables are mandatory ('/' are converted automatically) srcdir = '.' blddir = '_build_' # make sure waf has the version we want import Utils Utils.waf_version(mini="1.0", maxi="9.9.9") # For DEFAULT_DATADIR and debug variant import Params def set_options(opt): #add option for additional/external includes and library dirs for MinGW on Windows opt.tool_options('compiler_cc') opt.add_option('--debug', action='store_true', default=False, help='Build debug variant [Default: False]', dest='debug') def configure(conf): # Check for C-Compiler, the Lexer/Parser tools and get the checks module for checkEndian conf.check_tool('compiler_cc batched_cc flex bison checks') # Big or little endian? conf.checkEndian() # Check for all required libs if not conf.check_pkg2('sdl', '1.2', 0): if not conf.check_cfg2('sdl', 0): conf.check_header('SDL/SDL.h') conf.check_library('SDL') conf.check_library('SDLmain') if not conf.check_pkg2('openal', '0', 0): conf.check_header2('AL/al.h') conf.check_library2('openal') if not conf.check_pkg2('libpng', '1.2', 0, 'PNG'): conf.check_header2('png.h') conf.check_library2('png') if not conf.check_pkg2('ogg', '1.0', 0): conf.check_header2('ogg/ogg.h') conf.check_library2('ogg') if not conf.check_pkg2('vorbisfile', '1.0', 0): conf.check_header2('vorbis/vorbisfile.h') conf.check_library2('vorbisfile') conf.check_header2('SDL/SDL_net.h') conf.check_library2('SDL_net') conf.check_header2('GL/gl.h') conf.check_library2('GL') conf.check_header2('GL/glu.h') conf.check_library2('GLU') conf.check_header2('physfs.h') conf.check_library2('physfs') # Common defines conf.add_define('VERSION', VERSION) conf.add_define('DEFAULT_DATADIR', Params.g_options.prefix + 'warzone2100') conf.add_define('YY_STATIC', 1) conf.add_define('LOCALEDIR', '') conf.add_define('PACKAGE', 'warzone2100') conf.env['CCFLAGS'] += ['-pipe', '-combine'] # Split off debug variant before adding variant specific defines conf.set_env_name('debug', conf.env.deepcopy()) # Configure non debug variant conf.env['CCFLAGS'] += ['-DNDEBUG', '-g', '-O2'] conf.add_define('NDEBUG', 1) conf.write_config_header() # Configure debug variant conf.setenv('debug') conf.env.set_variant('debug') conf.env['CCFLAGS'] += ['-DDEBUG', '-g', '-O0', '-Wall', '-Wextra'] conf.add_define('DEBUG', 1) conf.write_config_header() def build(bld): obj = bld.create_obj('cc', 'program') obj.find_sources_in_dirs('lib/framework lib/gamelib lib/netplay lib/ivis_common lib/ivis_opengl lib/script lib/sequence lib/sound lib/widget src') obj.uselib='PNG OGG VORBISFILE GLU GL OPENAL PHYSFS SDL_NET SDL SDLMAIN' obj.includes='lib/framework lib/gamelib lib/script src' obj.defines='HAVE_CONFIG_H' obj.target='warzone2100' # Use debug environment when --enable-debug is given if Params.g_options.debug: obj.env = bld.env_of_name('debug')