Source: warzone2100 Section: games Priority: optional Maintainer: Angus Lees Build-Depends: autotools-dev, libopenal-dev, zlib1g-dev, libsdl1.2-dev, libsdl-net1.2-dev, libvorbis-dev, libmad0-dev, libphysfs-dev, libpng12-dev, libjpeg-dev, netpbm Build-Depends-Indep: debhelper (>= 4.2.21), zip Standards-Version: 3.6.2 Package: warzone2100 Architecture: any Depends: warzone2100-data (= ${Source-Version}), ${shlibs:Depends} Description: Post-nuclear 3D real-time strategy game Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and most will agree it didn't enjoy the commercial success it should have had. The game's source code was liberated on December 6th, 2004, under a GPL license. Soon after that, the Warzone Resurrection Project was formed to take care of its future. . Features include: - 400+ technologies to research - 2,000+ different units to design - 3 large campaign maps to conquer - 24 fast play mission maps for extra action - intelligence display sets objectives dynamically - interactive message system - fast play Interface graphically based - quick screen navigation - fast find system for units & structures - set factories to constant production - automatically send each factory's units to where you want them. Package: warzone2100-data Architecture: all Recommends: warzone2100 Description: data files for Warzone 2100 game Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and most will agree it didn't enjoy the commercial success it should have had. The game's source code was liberated on December 6th, 2004, under a GPL license (see COPYING in this directory for details). Soon after that, the Warzone Resurrection project was formed to take care of its future. . This package contains the data files for the game.