AM_CPPFLAGS = $(SDL_CFLAGS) $(PHYSFS_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(WZ_CPPFLAGS) -I$(top_srcdir)/tools -I. -I$(top_srcdir)/lib/framework AM_CFLAGS = -g BUILT_SOURCES = \ maplist.txt check_PROGRAMS = \ maptest \ pointtreetest #astartest_SOURCES = astartest.c ../lib/framework/debug.c #astartest_LDADD = $(SDL_LIBS) maptest_SOURCES = ../tools/map/mapload.c maptest.c noinst_HEADERS = ../tools/map/mapload.h maptest_LDADD = $(PHYSFS_LIBS) $(PNG_LIBS) pointtreetest_SOURCES = pointtreetest.c ../src/pointtree.cpp pointtreetest_CPPFLAGS = $(AM_CPPFLAGS) -DDUMP_IMAGE CLEANFILES = \ $(BUILT_SOURCES) pointtree.ppm TESTS = \ maptest \ pointtreetest maplist.txt: (cd $(abs_top_srcdir)/data ; find base mods -name game.map > $(abs_top_builddir)/tests/maplist.txt ) touch $@