/* Copyright (C) 2008 by Warzone Resurrection Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef QWZM_H #define QWZM_H #include "ui_qwzm.h" extern "C" { #include "wzmutils.h" } #include #include #include #include #include #include #include #include #include class QWzmViewer : public QMainWindow { Q_OBJECT public: QWzmViewer(QWidget *parent = 0); ~QWzmViewer(); protected: void closeEvent(QCloseEvent *event); MODEL *load3DS(QString input); MODEL *loadPIE(QString input); /** PIE Export Method. * * @brief Function that saves a WZM Model to a file in the PIE format. * * @note Data may be lost in the conversion, especially * if exporting to PIE version 2. * * @param Name of file to serialised to. * @param Pointer to WZM data structure to be serialised. * @param PIE version to export to. * @note Currently only PIE version 2 and 3 are implemented. * @param PIE flags to set. * @return Returns 0 on success, -1 on failure. * @author Safety0ff */ int savePIE(const char *filename, const MODEL *psModel, int pieVersion, int type); void setModel(const QFileInfo &texPath); protected slots: void actionOpen(); void actionSaveAs(); void actionSave(); void open3DS(); void actionAboutApplication(); void toggleWireframe(); void toggleCulling(); void setTeam(int index); void tick(); void toggleAnimation(); void toggleScale(); void toggleSwapYZ(); void toggleReverseWinding(); void toggleFlipVerticalTexCoords(); void setMesh(int index); void toggleEditAnimation(bool show); void toggleEditConnectors(bool show); void animLock(); void animUnlock(); void setVisibleMesh(int index); void rowsChanged(const QModelIndex &parent, int start, int end); void dataChanged(const QModelIndex &first, const QModelIndex &last); void reloadFrames(); void prependFrame(); void appendFrame(); void removeFrame(); private: Ui::MainWindow *ui; MODEL *psModel; QString filename; QStandardItemModel animationModel; QStandardItemModel connectorsModel; QComboBox *selectedMeshComboBox; QComboBox *visibleMeshComboBox; QComboBox *teamComboBox; QSlider *scaleSlider; QLabel *fileNameLabel; QTimer *timer; }; #endif