* Port the following files from using MFC to wxWidgets instead: * brushprop.cpp * btedit.cpp * bteditdoc.cpp * bteditview.cpp * expandlimitsdlg.cpp * mainfrm.cpp * mapprefs.cpp * objectproperties.cpp * pasteprefs.cpp * playermap.cpp * tdview.cpp * textureprefs.cpp * textureview.cpp * wfview.cpp * Port the following dialogs from using MFC to wxWidgets instead: * IDD_EDGEBRUSH (brushprop.cpp) * IDD_EXPANSIONLIMITS (expandlimitsdlg.cpp) * IDD_MAPPREFS (mapprefs.cpp) * IDD_OBJECTPROPERTIES (objectproperties.cpp) * IDD_PASTEPREFS (pasteprefs.cpp) * IDD_TEXTUREPREFS (textureprefs.cpp) * Port the following files from using DirectX to OpenGL instead: * ddimage.cpp * directx.cpp * geometry.cpp * For multiplayer editor, replace "export start","expand" and "mission" with "export game". * Allow gateway editing in 3d view. * Fix crash if you paint with an empty edge brush. * Load data from game WZ zipfile. * Save data to WZ zipfile.