/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file strres.h * * \brief String resource interface functions */ #ifndef _strres_h #define _strres_h // Forward declaration to allow pointers to this type struct STR_RES; /* Create a string resource object */ extern struct STR_RES* strresCreate(void); /* Release a string resource object */ extern void strresDestroy(struct STR_RES *psRes); /** * Retrieve a resource string from its identifier string. * * @param psRes the string resource to search * @param ID the string ID to search the matching string for * @return the string associated with the given @c ID string, or NULL if none * could be found. */ extern const char* strresGetString(const struct STR_RES* psRes, const char* ID); /* Load a string resource file */ extern BOOL strresLoad(struct STR_RES* psRes, const char* fileName); /* Get the ID string for a string */ extern const char* strresGetIDfromString(struct STR_RES *psRes, const char *pString); #endif