#ifndef _tex_ #define _tex_ #include "ivi.h" //************************************************************************* #define iV_TEX_MAX 64 //************************************************************************* #define iV_TEXTEX(i) ((iTexture *) (&_TEX_PAGE[(i)].tex)) #define iV_TEXPAGE(i) ((iTexPage *) (&_TEX_PAGE[(i)])) #define iV_TEXBMP(i) ((iBitmap *) (&_TEX_PAGE[(i)].tex.bmp)) #define iV_TEXWIDTH(i) (_TEX_PAGE[(i)].tex.width) #define iV_TEXHEIGHT(i) (_TEX_PAGE[(i)].tex.height) #define iV_TEXNAME(i) ((char *) (&_TEX_PAGE[(i)].name)) #define iV_TEXTYPE(i) (_TEX_PAGE[(i)].type) //************************************************************************* typedef struct { iTexture tex; uint8 type; char name[80]; unsigned int textPage3dfx; int bResource; // Was page provided by resource handler? } iTexPage; //************************************************************************* extern int _TEX_INDEX; extern iTexPage _TEX_PAGE[iV_TEX_MAX]; //************************************************************************* int iV_GetTexture(char *filename); extern int pie_ReloadTexPage(STRING *filename,SBYTE *pBuffer); extern int pie_AddBMPtoTexPages(iSprite* s, STRING *filename, int type, iBool bColourKeyed, iBool bResource); void pie_ChangeTexPage(int tex_index, iSprite* s, int type, iBool bColourKeyed, iBool bResource); extern void pie_TexInit(void); //************************************************************************* extern void pie_TexShutDown(void); extern BOOL iV_TexSizeIsLegal(UDWORD Width,UDWORD Height); extern BOOL iV_IsPower2(UDWORD Value); BOOL FindTextureNumber(UDWORD TexNum,int* TexPage); #endif