/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file frameint.h * \brief Internal definitions for the framework library. */ #ifndef _frameint_h #define _frameint_h /* Check the header files have been included from frame.h if they * are used outside of the framework library. */ #if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE) #error Framework header files MUST be included from Frame.h ONLY. #endif /* Define the style and extended style of the window. * Need these to calculate the size the window should be when returning to * window mode. * * create a title bar, minimise button on the title bar, * automatic ShowWindow, get standard system menu on title bar */ #define WIN_STYLE (WS_CAPTION | WS_MINIMIZEBOX | WS_VISIBLE | WS_SYSMENU) #define WIN_EXSTYLE WS_EX_APPWINDOW // Go on task bar when iconified /* Initialise the double buffered display */ extern BOOL screenInitialise(UDWORD width, // Display width UDWORD height, // Display height UDWORD bitDepth, // Display bit depth BOOL fullScreen // Whether to start windowed // or full screen ); /* Release the DD objects */ extern void screenShutDown(void); /* In full screen mode flip to the GDI buffer. * Use this if you want the user to see any GDI output. * This is mainly used so that ASSERTs and message boxes appear * even in full screen mode. */ extern void screenFlipToGDI(void); /* This is called once a frame so that the system can tell * whether a key was pressed this turn or held down from the last frame. */ extern void inputNewFrame(void); /* The Current screen size and bit depth */ extern UDWORD screenWidth; extern UDWORD screenHeight; extern UDWORD screenDepth; #endif