noinst_LIBRARIES = libsound.a noinst_HEADERS = aud.h audio.h audio_id.h cdaudio.h mixer.h oggvorbis.h track.h tracklib.h libsound_a_SOURCES = audio.c audio_id.c cdaudio.c oggvorbis.c openal_track.c playlist.c track.c libsound_a_LIBADD = $(top_builddir)/lib/gamelib/libgamelib.a \ $(top_builddir)/lib/framework/libframework.a