/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieState.c * * renderer setup and state control routines for 3D rendering * */ /***************************************************************************/ #include "lib/framework/frame.h" #include "pietexture.h" #include "lib/ivis_common/piedef.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/tex.h" /***************************************************************************/ /* * Local Definitions */ /***************************************************************************/ /***************************************************************************/ /* * Local Variables */ /***************************************************************************/ /***************************************************************************/ /* * Local ProtoTypes */ /***************************************************************************/ /***************************************************************************/ /* * Source */ /***************************************************************************/ UDWORD pie_GetLastPageDownloaded(void) { return _TEX_INDEX; }