/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieMode.h * * renderer control for pumpkin library functions. * */ /***************************************************************************/ #include "lib/framework/frame.h" #include #include #include "lib/ivis_common/piedef.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/piemode.h" #include "piematrix.h" #include "lib/ivis_common/piefunc.h" #include "lib/ivis_common/tex.h" #include "lib/ivis_common/rendmode.h" #include "lib/ivis_common/pieclip.h" #include "screen.h" /***************************************************************************/ /* * Local Definitions */ /***************************************************************************/ #define DIVIDE_TABLE_SIZE 1024 /***************************************************************************/ /* * Local Variables */ /***************************************************************************/ Sint32 _iVPRIM_DIVTABLE[DIVIDE_TABLE_SIZE]; /***************************************************************************/ /* * Local ProtoTypes */ /***************************************************************************/ extern void screenDoDumpToDiskIfRequired(void); /***************************************************************************/ /* * Source */ /***************************************************************************/ BOOL pie_Initialise(void) { int i; pie_InitMaths(); pie_TexInit(); rendSurface.flags = REND_SURFACE_UNDEFINED; rendSurface.buffer = NULL; rendSurface.size = 0; // divtable: first entry == unity to (ie n/0 == 1 !) _iVPRIM_DIVTABLE[0] = iV_DIVMULTP; for (i=1; i pie_GetVideoBufferHeight() * 5) { return pie_GetVideoBufferHeight()*5/4/6; } else { return pie_GetVideoBufferWidth()/6; } }