/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieBlitFunc.h * * patch for exisitng ivis rectangle draw functions. * */ /***************************************************************************/ #ifndef _pieBlitFunc_h #define _pieBlitFunc_h /***************************************************************************/ #include "lib/framework/frame.h" #include "piedef.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ #define BACKDROP_WIDTH 640 #define BACKDROP_HEIGHT 480 /* These are Qamly's hacks used for map previews. They need to be power of * two sized until we clean up this mess properly. */ #define BACKDROP_HACK_WIDTH 512 #define BACKDROP_HACK_HEIGHT 512 /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ /***************************************************************************/ /* * Global ProtoTypes */ /***************************************************************************/ extern void pie_Line(int x0, int y0, int x1, int y1, Uint32 colour); extern void pie_Box(int x0,int y0, int x1, int y1, Uint32 colour); extern void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour); extern void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour); extern void pie_DrawImageFileID(IMAGEFILE *ImageFile,UWORD ID,int x,int y); extern void pie_ImageFileID(IMAGEFILE *ImageFile,UWORD ID,int x,int y); extern void pie_ImageFileIDTile(IMAGEFILE *ImageFile,UWORD ID,int x,int y,int x0,int y0,int Width,int Height); extern void pie_ImageFileIDStretch(IMAGEFILE *ImageFile,UWORD ID,int x,int y,int Width,int Height); extern void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1); extern void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, UDWORD rgb, UDWORD transparency); extern void pie_DrawRect( SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1, UDWORD colour ); extern BOOL pie_InitRadar(void); extern BOOL pie_ShutdownRadar(void); extern void pie_DownLoadRadar( unsigned char *buffer ); extern void pie_RenderRadar( int x, int y ); extern void pie_UploadDisplayBuffer(char *DisplayBuffer); extern void pie_SetAdditiveSprites(BOOL val); extern void pie_SetAdditiveSpriteLevel(UDWORD val); typedef enum _screenType { SCREEN_RANDOMBDROP, SCREEN_CREDITS, SCREEN_MISSIONEND, } SCREENTYPE; extern void pie_LoadBackDrop(SCREENTYPE screenType); #endif //