/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "pieclip.h" #include "ivi.h" static UDWORD videoBufferDepth = 32, videoBufferWidth = 0, videoBufferHeight = 0; bool pie_SetVideoBufferDepth(UDWORD depth) { videoBufferDepth = depth; return(true); } bool pie_SetVideoBufferWidth(UDWORD width) { videoBufferWidth = width; return(true); } bool pie_SetVideoBufferHeight(UDWORD height) { videoBufferHeight = height; return(true); } int pie_GetVideoBufferDepth(void) { return(videoBufferDepth); } int pie_GetVideoBufferWidth(void) { return(videoBufferWidth); } int pie_GetVideoBufferHeight(void) { return(videoBufferHeight); }