/* * NetAudio.c * * intra/internet audio */ #include "frame.h" #include "netplay.h" // //////////////////////////////////////////////////////////////////////// BOOL NETinitAudioCapture(VOID) { debug(LOG_SOUND, "NETinitAudioCapture"); return FALSE; } // //////////////////////////////////////////////////////////////////////// BOOL NETshutdownAudioCapture(VOID) { debug(LOG_SOUND, "NETshutdownAudioCapture"); return TRUE; } // //////////////////////////////////////////////////////////////////////// BOOL NETstartAudioCapture(VOID) { debug(LOG_SOUND, "NETstartAudioCapture"); return FALSE; } // //////////////////////////////////////////////////////////////////////// BOOL NETstopAudioCapture(VOID) { debug(LOG_SOUND, "NETstopAudioCapture"); return FALSE; } // //////////////////////////////////////////////////////////////////////// // update the pointers and process the buffer accordingly. BOOL NETprocessAudioCapture(VOID) { debug(LOG_SOUND, "NETprocessAudioCapture"); return FALSE; } // //////////////////////////////////////////////////////////////////////// BOOL NETinitPlaybackBuffer(LPDIRECTSOUND pDs) { debug(LOG_SOUND, "NETinitPlaybackBuffer"); return FALSE; } // //////////////////////////////////////////////////////////////////////// // handle the playback buffer. BOOL NETqueueIncomingAudio( LPBYTE lpbSoundData, DWORD dwSoundBytes,BOOL bStream) { debug(LOG_SOUND, "NETqueueIncomingAudio"); return FALSE; } // //////////////////////////////////////////////////////////////////////// // Handle a incoming message that needs to be played void NETplayIncomingAudio(NETMSG *pMsg) { debug(LOG_SOUND, "NETplayIncomingAudio"); } // //////////////////////////////////////////////////////////////////////// // close it all down BOOL NETshutdownAudioPlayback(VOID) { debug(LOG_SOUND, "NETshutdownAudioPlayback"); return TRUE; }