diff --git a/src/multimenu.c b/src/multimenu.c index e751628d9..4fc57eedb 100644 --- a/src/multimenu.c +++ b/src/multimenu.c @@ -39,7 +39,6 @@ #include "component.h" // for disaplycomponentobj. #include "hci.h" // for wFont def.& intmode. #include "init.h" -//#include "intfac.h" // for images. #include "power.h" #include "loadsave.h" // for drawbluebox #include "console.h" @@ -87,25 +86,19 @@ static UDWORD current_numplayers = 0; #define MULTIMENU_PLAYER_H 32 #define MULTIMENU_FONT_OSET 20 +#define MULTIMENU_C0 (MULTIMENU_C2+95) #define MULTIMENU_C1 30 #define MULTIMENU_C2 (MULTIMENU_C1+30) - -#define MULTIMENU_C0 (MULTIMENU_C2+95) #define MULTIMENU_C3 (MULTIMENU_C0+36) - #define MULTIMENU_C4 (MULTIMENU_C3+36) #define MULTIMENU_C5 (MULTIMENU_C4+32) #define MULTIMENU_C6 (MULTIMENU_C5+32) #define MULTIMENU_C7 (MULTIMENU_C6+32) - - - #define MULTIMENU_C8 (MULTIMENU_C7+45) #define MULTIMENU_C9 (MULTIMENU_C8+95) #define MULTIMENU_C10 (MULTIMENU_C9+50) #define MULTIMENU_C11 (MULTIMENU_C10+45) - #define MULTIMENU_CLOSE (MULTIMENU+1) #define MULTIMENU_PLAYER (MULTIMENU+2) @@ -142,11 +135,9 @@ static UDWORD current_numplayers = 0; #define M_REQUEST_W MULTIOP_PLAYERSW #define M_REQUEST_H MULTIOP_PLAYERSH - #define R_BUT_W 105//112 #define R_BUT_H 30 - BOOL multiRequestUp = FALSE; //multimenu is up. static BOOL giftsUp[MAX_PLAYERS] = {TRUE}; //gift buttons for player are up. @@ -213,7 +204,6 @@ static BOOL enumerateMultiMaps(char *found, UDWORD *players,BOOL first, UBYTE ca // end of service pack if ((lev->type == CAMPAIGN || lev->type == MULTI_CAMPAIGN2 || lev->type == MULTI_CAMPAIGN3) -// ||lev->type == MULTI_CAMPAIGNA) && (numPlayers == 0 || numPlayers == lev->players) && cam == camToUse ) { @@ -226,7 +216,6 @@ static BOOL enumerateMultiMaps(char *found, UDWORD *players,BOOL first, UBYTE ca lev = lev->psNext; } return FALSE; - } // //////////////////////////////////////////////////////////////////////////// @@ -236,8 +225,6 @@ void displayRequestOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIEL UDWORD x = xOffset+psWidget->x; UDWORD y = yOffset+psWidget->y; -// UWORD im = (UWORD)UNPACKDWORD_TRI_B((UDWORD)psWidget->pUserData); -// UWORD im2= (UWORD)(UNPACKDWORD_TRI_C((UDWORD)psWidget->pUserData)); UDWORD count; char butString[255]; @@ -260,7 +247,6 @@ void displayRequestOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIEL { iV_DrawImage(FrontImages,IMAGE_WEE_GUY,(x+(6*count)+6),y+16); } - } // //////////////////////////////////////////////////////////////////////////// @@ -635,11 +621,6 @@ BOOL runMultiRequester(UDWORD id,UDWORD *mode, char *chosen,UDWORD *chosenValue) { strcpy(chosen,((W_BUTTON *)widgGetFromID(psRScreen,id))->pText ); -// if(context == MULTIOP_MAP) // chop off the number of players. -// { -// strcpy(chosen, strrchr(chosen,')')+1 ); -// } - *chosenValue = ((W_BUTTON *)widgGetFromID(psRScreen,id))->UserData ; closeMultiRequester(); *mode = context; @@ -677,12 +658,6 @@ BOOL runMultiRequester(UDWORD id,UDWORD *mode, char *chosen,UDWORD *chosenValue) closeMultiRequester(); addMultiRequest(MultiCustomMapsPath, ".wrf", MULTIOP_MAP, current_tech, 8); break; -#if 0 - case M_REQUEST_CA: - closeMultiRequester(); - addMultiRequest(MultiCustomMapsPath, ".wrf", MULTIOP_MAP, 0); - break; -#endif } return FALSE; @@ -962,7 +937,6 @@ void displayAllianceState(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIEL psWidget->UserData = PACKDWORD_TRI(a,b,c); intDisplayImageHilight(psWidget, xOffset, yOffset, pColours); psWidget->UserData = player; - } @@ -1314,7 +1288,6 @@ BOOL intCloseMultiMenu(void) ClosingMultiMenu = TRUE; MultiMenuUp = FALSE; } -//intCloseMultiMenuNoAnim(); intMode = INT_NORMAL; return TRUE; @@ -1460,6 +1433,4 @@ void intProcessMultiMenu(UDWORD id) { sendGift(POWER_GIFT, id - MULTIMENU_GIFT_POW); } - - } diff --git a/src/multiplay.h b/src/multiplay.h index f2fab7035..19fb0f974 100644 --- a/src/multiplay.h +++ b/src/multiplay.h @@ -96,7 +96,6 @@ extern UBYTE bDisplayMultiJoiningStatus; // draw load progress? #define CAMP_BASE 1 #define CAMP_WALLS 2 -#define FORCEEDITPLAYER 0 #define DEATHMATCHTEMPLATES 4 // game templates are stored in player x. #define CAMPAIGNTEMPLATES 5