diff --git a/src/cheat.cpp b/src/cheat.cpp index e81392fb5..04d7ec2bb 100644 --- a/src/cheat.cpp +++ b/src/cheat.cpp @@ -75,7 +75,6 @@ static CHEAT_ENTRY cheatCodes[] = {"showsamples", kf_ToggleSamples}, //displays the # of Sound samples in Queue & List {"showorders", kf_ToggleOrders}, //displays unit order/action state. {"showlevelname", kf_ToggleLevelName}, // shows the current level name on screen - {"logical", kf_ToggleLogical}, //logical game updates separated from graphics updates. {"pause", kf_TogglePauseMode}, // Pause the game. {"power info", kf_PowerInfo}, {"reload me", kf_Reload}, // reload selected weapons immediately diff --git a/src/keybind.cpp b/src/keybind.cpp index adda0dea8..887f65793 100644 --- a/src/keybind.cpp +++ b/src/keybind.cpp @@ -2843,10 +2843,6 @@ void kf_NoAssert() debug(LOG_ERROR, "Asserts turned off"); } -void kf_ToggleLogical() -{ - console("Logical updates can no longer be toggled."); // TODO remove me -} // rotuine to decrement the tab-scroll 'buttons' void kf_BuildPrevPage() { diff --git a/src/keybind.h b/src/keybind.h index df2d7c253..13f5d86e7 100644 --- a/src/keybind.h +++ b/src/keybind.h @@ -239,8 +239,6 @@ extern void kf_NormalSpeed( void ); extern void kf_CloneSelected( void ); extern void kf_Reload( void ); -extern void kf_ToggleLogical(void); - #define SPIN_SCALING (360*DEG_1) #define SECS_PER_SPIN 2 #define MAP_SPIN_RATE (SPIN_SCALING/SECS_PER_SPIN)