From a7cf3b6edf90e0159c37b82a07f411a864423122 Mon Sep 17 00:00:00 2001 From: Guangcong Luo Date: Sun, 19 Jul 2009 22:28:10 +0000 Subject: [PATCH] Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7888 4a71c877-e1ca-e34f-864e-861f7616d084 --- src/multiplay.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/multiplay.c b/src/multiplay.c index df14b3ca6..6f862897a 100644 --- a/src/multiplay.c +++ b/src/multiplay.c @@ -51,6 +51,7 @@ #include "init.h" #include "warcam.h" // these 4 for fireworks +#include "mission.h" #include "effects.h" #include "lib/gamelib/gtime.h" #include "keybind.h" @@ -175,7 +176,7 @@ BOOL multiplayerWinSequence(BOOL firstCall) } // rotate world - if(!getWarCamStatus()) + if (MissionResUp && !getWarCamStatus()) { rotAmount = timeAdjustedIncrement(MAP_SPIN_RATE / 12, true); player.r.y += rotAmount;