diff --git a/lib/gamelib/hashtabl.c b/lib/gamelib/hashtabl.c index 625abfa3c..09c8fb084 100644 --- a/lib/gamelib/hashtabl.c +++ b/lib/gamelib/hashtabl.c @@ -101,20 +101,6 @@ hashTable_Create( HASHTABLE **ppsTable, UDWORD udwTableSize, (*ppsTable)->ppsNode = (HASHNODE**)malloc( udwSize ); memset( (*ppsTable)->ppsNode, 0, udwSize ); - /* allocate heaps */ - if ( !HEAP_CREATE( &(*ppsTable)->psNodeHeap, sizeof(HASHNODE), - udwInitElements, udwExtElements) ) - { - return FALSE; - } - - if ( !HEAP_CREATE( &(*ppsTable)->psElementHeap, udwElementSize, - udwInitElements, udwExtElements) ) - { -// my_error("",0,"","htc FAIL!\n"); - return FALSE; - } - /* init members */ (*ppsTable)->udwTableSize = udwTableSize; (*ppsTable)->udwElements = udwInitElements; @@ -144,10 +130,6 @@ hashTable_Destroy( HASHTABLE *psTable ) hashTable_Clear( psTable ); - /* destroy heaps */ - HEAP_DESTROY( psTable->psNodeHeap ); - HEAP_DESTROY( psTable->psElementHeap ); - /* free table */ free( psTable->ppsNode ); free( psTable ); @@ -188,13 +170,13 @@ hashTable_Clear( HASHTABLE *psTable ) } /* free element */ - HEAP_FREE( psTable->psElementHeap, psNode->psElement ); + free(psNode->psElement); /* return node to heap */ ASSERT( psNode != NULL, "hashTable_Destroy: node pointer invalid\n" ); psNodeTmp = psNode->psNext; - HEAP_FREE( psTable->psNodeHeap, psNode ); + free(psNode); psNode = psNodeTmp; } @@ -238,15 +220,16 @@ void * hashTable_GetElement( HASHTABLE *psTable ) { void *psElement; - BOOL result; ASSERT( psTable != NULL, "hashTable_GetElement: table pointer invalid\n" ); - result=HEAP_ALLOC( psTable->psElementHeap, &psElement ); - - // if the alloc fails then return NULL - if (result==FALSE) return NULL; + psElement = malloc(psTable->udwElementSize); + if (psElement == NULL) // if the alloc fails then return NULL + { + debug(LOG_ERROR, "hashTable_GetElement: Out of memory"); + return NULL; + } return psElement; @@ -282,7 +265,7 @@ hashTable_InsertElement( HASHTABLE *psTable, void *psElement, udwHashIndex = hashTable_GetHashKey( psTable, iKey1, iKey2 ); /* get node from heap */ - HEAP_ALLOC( psTable->psNodeHeap, (void**) &psNode ); + psNode = malloc(sizeof(HASHNODE)); /* set node elements */ psNode->iKey1 = iKey1; @@ -427,12 +410,12 @@ hashTable_RemoveElement( HASHTABLE *psTable, void *psElement, /* return element to heap */ ASSERT( psNode->psElement != NULL, "hashTable_RemoveElement: element pointer invalid\n" ); - HEAP_FREE( psTable->psElementHeap, psNode->psElement ); + free(psNode->psElement); /* return node to heap */ ASSERT( psNode != NULL, "hashTable_RemoveElement: node pointer invalid\n" ); - HEAP_FREE( psTable->psNodeHeap, psNode ); + free(psNode); return TRUE; } diff --git a/lib/gamelib/hashtabl.h b/lib/gamelib/hashtabl.h index acb90e65d..a6ea49e4b 100644 --- a/lib/gamelib/hashtabl.h +++ b/lib/gamelib/hashtabl.h @@ -78,8 +78,6 @@ HASHNODE; typedef struct HASHTABLE { - OBJ_HEAP *psNodeHeap; - OBJ_HEAP *psElementHeap; HASHNODE **ppsNode; HASHNODE *psNextNode; HASHFUNC pHashFunc; diff --git a/src/arrow.c b/src/arrow.c index b029d3781..81131a193 100644 --- a/src/arrow.c +++ b/src/arrow.c @@ -46,7 +46,6 @@ ARROW; /***************************************************************************/ -OBJ_HEAP *g_psArrowHeap; ARROW *g_psArrowList = NULL; /***************************************************************************/ @@ -54,12 +53,6 @@ ARROW *g_psArrowList = NULL; BOOL arrowInit( void ) { - if (!HEAP_CREATE(&g_psArrowHeap, sizeof(ARROW), - ARROW_HEAP_INIT, ARROW_HEAP_EXT)) - { - return FALSE; - } - return TRUE; } @@ -68,7 +61,6 @@ arrowInit( void ) void arrowShutDown( void ) { - HEAP_DESTROY(g_psArrowHeap); } /***************************************************************************/ @@ -77,10 +69,10 @@ BOOL arrowAdd( SDWORD iBaseX, SDWORD iBaseY, SDWORD iBaseZ, SDWORD iHeadX, SDWORD iHeadY, SDWORD iHeadZ, UBYTE iColour ) { - ARROW *psArrow; - - if ( !HEAP_ALLOC( g_psArrowHeap, (void**) &psArrow) ) + ARROW *psArrow = malloc(sizeof(ARROW)); + if (psArrow == NULL) { + debug(LOG_ERROR, "arrowAdd: Out of memory"); return FALSE; } @@ -118,7 +110,7 @@ arrowDrawAll( void ) { draw3dLine( &psArrow->vecHead, &psArrow->vecBase, psArrow->iColour ); psArrowTemp = psArrow->psNext; - HEAP_FREE( g_psArrowHeap, psArrow ); + free(psArrow); psArrow = psArrowTemp; } diff --git a/src/astar.c b/src/astar.c index 0dc0a35db..3cd748a43 100644 --- a/src/astar.c +++ b/src/astar.c @@ -82,10 +82,6 @@ FP_NODE **apsClosed; FP_NODE **apsOpen; #endif -// object heap to store nodes -OBJ_HEAP *psFPNodeHeap; - - /*#define NUM_DIR 4 // Convert a direction into an offset // dir 0 => x = 0, y = -1 @@ -130,12 +126,6 @@ static void ClearAstarNodes(void) // Initialise the findpath routine BOOL astarInitialise(void) { - // Create the node heap - if (!HEAP_CREATE(&psFPNodeHeap, sizeof(FP_NODE), FPATH_NODEINIT, FPATH_NODEEXT)) - { - return FALSE; - } - #if OPEN_LIST == 2 apsNodes = (FP_NODE**)malloc(sizeof(FP_NODE *) * FPATH_TABLESIZE); if (!apsNodes) @@ -166,7 +156,6 @@ BOOL astarInitialise(void) // Shutdown the findpath routine void fpathShutDown(void) { - HEAP_DESTROY(psFPNodeHeap); #if OPEN_LIST == 2 free(apsNodes); #else @@ -342,26 +331,24 @@ static void fpathHashReset(void) while (apsNodes[i]) { psNext = apsNodes[i]->psNext; - HEAP_FREE(psFPNodeHeap, apsNodes[i]); + free(apsNodes[i]); apsNodes[i] = psNext; } #else while (apsOpen[i]) { psNext = apsOpen[i]->psNext; - HEAP_FREE(psFPNodeHeap, apsOpen[i]); + free(apsOpen[i]); apsOpen[i] = psNext; } while (apsClosed[i]) { psNext = apsClosed[i]->psNext; - HEAP_FREE(psFPNodeHeap, apsClosed[i]); + free(apsClosed[i]); apsClosed[i] = psNext; } #endif } - - HEAP_RESET(psFPNodeHeap); } @@ -750,10 +737,11 @@ static SDWORD fpathEstimate(SDWORD x, SDWORD y, SDWORD fx, SDWORD fy) // Generate a new node static FP_NODE *fpathNewNode(SDWORD x, SDWORD y, SDWORD dist, FP_NODE *psRoute) { - FP_NODE *psNode; + FP_NODE *psNode = malloc(sizeof(FP_NODE)); - if (!HEAP_ALLOC(psFPNodeHeap, (void**) &psNode)) + if (psNode == NULL) { + debug(LOG_ERROR, "fpathNewNode: Out of memory"); return NULL; } diff --git a/src/formation.c b/src/formation.c index e90f60e8b..d32733187 100644 --- a/src/formation.c +++ b/src/formation.c @@ -65,9 +65,6 @@ static SDWORD fmLtRad = 80, fmMedRad = 100, fmHvyRad = 110; #define FORMATION_SPEED_INIT 100000L -// The heap of formations -OBJ_HEAP *psFHeap; - // The list of allocated formations FORMATION *psFormationList; @@ -76,11 +73,6 @@ SDWORD formationObjRadius(BASE_OBJECT *psObj); // Initialise the formation system BOOL formationInitialise(void) { - if (!HEAP_CREATE(&psFHeap, sizeof(FORMATION), F_HEAPINIT, F_HEAPEXT)) - { - return FALSE; - } - psFormationList = NULL; return TRUE; @@ -95,11 +87,9 @@ void formationShutDown(void) { debug( LOG_NEVER, "formation with %d units still attached\n", psFormationList->refCount ); psNext = psFormationList->psNext; - HEAP_FREE(psFHeap, psFormationList); + free(psFormationList); psFormationList = psNext; } - - HEAP_DESTROY(psFHeap); } #ifdef TEST_BED @@ -131,12 +121,13 @@ SDWORD sum; BOOL formationNew(FORMATION **ppsFormation, FORMATION_TYPE type, SDWORD x, SDWORD y, SDWORD dir) { - FORMATION *psNew; SDWORD i; + FORMATION *psNew = malloc(sizeof(FORMATION)); // get a heap structure - if (!HEAP_ALLOC(psFHeap, (void**) &psNew)) + if (psNew == NULL) { + debug(LOG_ERROR, "formationNew: Out of memory"); return FALSE; } @@ -352,7 +343,7 @@ void formationLeave(FORMATION *psFormation, BASE_OBJECT *psObj) } psPrev->psNext = psFormation->psNext; } - HEAP_FREE(psFHeap, psFormation); + free(psFormation); } }