diff --git a/ChangeLog b/ChangeLog index 5d520a773..57545bd69 100644 --- a/ChangeLog +++ b/ChangeLog @@ -22,23 +22,6 @@ * Fix: AI won't preferably attack humans anymore. * Buildsystem: * New: Gettext support (0.16.1 included) - * Balancing (Multiplayer): - * Light Cannon: - * weapon damage raised from 25 to 37 - * weapon chance hit increased from 20 to 25 - * weapon radius damage increased from 5 to 7 - * Heavy Gunner Cyborg: - * weapon damage raised from 30 to 37 - * Cyborg Engineer: - * construction component cost decreased from 17 to 10 - * construction time for construction component decreased from 85 to 65 (used to be the same as truck's) - * hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's) - * Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history) - * repair component cost reduced from 50 to 35 - * repair component build time decreased from 250 to 100 - * Heavy Repair: - * heavy repair component cost increased from 50 to 70 - * heavy repair component build time increased from 250 to 300 2007-03-31: Version 2.0.6 * General: