From 4c0fd74aaeb54c71dc3986527da202f9eb7892d8 Mon Sep 17 00:00:00 2001 From: Per Inge Mathisen Date: Fri, 6 Jun 2008 15:02:50 +0000 Subject: [PATCH] Forward port Changelog from 2.1 git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5218 4a71c877-e1ca-e34f-864e-861f7616d084 --- ChangeLog | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/ChangeLog b/ChangeLog index b6f95cefe..a20d6d56d 100644 --- a/ChangeLog +++ b/ChangeLog @@ -23,6 +23,7 @@ * Fix: Trucks going in circles (bug #11341) * Fix: Render super-cyborgs using the bucket list, to avoid jittery HP bars. * Fix: Bug that would make sliders inactive in multiplayer when not hosting a game. + * Fix: Textures missing on first beta away mission (bug #11733) * Fix: Lots of other things that we may have forgotten about. This beta really does contain a lot of bug fixes. * Gameplay: * New: Support for coloured mouse cursors (ingame only, not in menus), controlled by configuration option "ColouredCursor". Turned off by default. (patch #956) @@ -36,7 +37,7 @@ * Change: VTOL movement rules simplified. No cliff height limitations anymore. * Fix: Dull mini-map player colors were replaced by brighter colors. * Fix: Rocket Autoloader research does not appear before lancer is researched and has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets" (bug #11312). - * Fix: When cheating is on AIs get power boost on client's machines too, fixes "Not enough power to build droid" warning. + * Fix: When cheating is on AIs get power boost on client's machines too. * Balancing (Multiplayer Only): * Change: Tank Killer now fires four projectiles instead of two, total firepower is unaffected. * Change: AA Projectiles fly faster which increases accuracy. @@ -55,6 +56,11 @@ * Change: Rate of Fire of Hyper Velocity Cannon decreased, damage increased. The resulting damage in the game is not affected. * Change: Bunker Buster's damage increased by 30% to make it competitive against flamers. * Change: Anti-tank weapons are 15% more effective against hardpoints. + * Change: Anti-tank weapons effectiveness increased from 110% to 133% against Half-tracked units, decreased from 133% to 110% against Tracked units. + * Change: Cost of all bodies (except for 'Viper' body) decreased to reflect body's real value. Later bodies have more value that earlier bodies to justify research cost and time. + * Change: Tank-Killer hardpoint cost decreased from 300 to 275. + * Change: Range of Mini-Rocket Artillery increased from 7.5 tiles to 8.5 tiles. + * Change: Bunker Buster rocket is available earlier and has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3". * Aivolution AI: * New: Different taunts. * New: To find out what AI players are using Aivolution AI type "are you aiv?" in the game.