diff --git a/lib/gamelib/gtime.c b/lib/gamelib/gtime.c index aa6b52651..dc0c3f7be 100644 --- a/lib/gamelib/gtime.c +++ b/lib/gamelib/gtime.c @@ -159,7 +159,7 @@ void gameTimeUpdate(void) // Pre-calculate fraction used in timeAdjustedIncrement frameTimeFraction = (float)frameTime / (float)GAME_TICKS_PER_SEC; - frameTimeFraction2 = (float)frameTime / (float)GAME_TICKS_PER_SEC; + frameTimeFraction2 = (float)frameTime2 / (float)GAME_TICKS_PER_SEC; // Game precision seems to drop too low after this. // It's probably time to rebase